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Melo-Jellos 2

Posted: Mon Jan 28, 2019 8:32 am
by adrian09_01
CATEGORY 1 SUBMISSION

You bought some Magic Jellies. You tried to eat them, just to find out they're as hard as a rock! Match 3 of them or more together to lift the curse, and do large combos to use their magic to lift the curse from several lines of jellies at once!

This is my second NES homebrew game, a submission for NESDev Compo 2018, with music supplied by talented Famitracker user SoundSync5000 and art by a pixel artist from the NES development community, ptoing.

Features:

* Two modes of play!
* Two music tracks! (+ a third hidden one!)
* An original puzzle game!
* A sequel to Melo-Jellos, my earlier Pico-8 game!
* Works on any NES emulator, FCEUX, Mesen, even on Nesticle!
* Probably works on a real NES!
* Works on Famiclone systems!

Controls:

* D-Pad - move the block
* B - rotate counterclockwise
* A - rotate clockwise
* Select - delete lines (if the line counter is larger than 0)
* Start - pause

​Changelog:

v1.01 - fixes bugs:
* flickering
* level 10 bug
* huge combos gravity bug
​adds features:
* preview all settings at once
* game mode names in options menu
* song names in options menu

Screenshots:
Image Image Image

Also on itch.io: ITCH.IO LINK

Protip: Use a famous cheat code on the title screen to unlock something fun.

© 2019 Adrian Makes Games. Music by SoundSync5000. Art by ptoing. Made for NESDev Compo 2018.

Re: Melo-Jellos 2

Posted: Wed Jan 30, 2019 3:28 pm
by Mog
The graphics and music are awesome! I really like track B.

A few things I noticed:
Screen flicker (you already mentioned this)

The controls feel a little weird to me. I keep wanting to hold a direction to make the piece keep moving. Having to smash a direction button to make it move faster feels a bit clunky.

The BG color shows through the jello at the bottom. Once I noticed that I can't unsee it and thats all I can see now. :D

Selecting the game options before you start can be awkward, once you set an option and go to the next the cursor disappears and leaves nothing to tell you what you selected.

Whats the difference between game modes?

I played using a PowerPak on AVS, so it does work just fine on real hardware.

Re: Melo-Jellos 2

Posted: Wed Jan 30, 2019 5:41 pm
by samophlange
I love the art style and color choices for this! Can't wait to check it out! :D

Re: Melo-Jellos 2

Posted: Wed Jan 30, 2019 7:05 pm
by NovaSquirrel
Mog wrote:The controls feel a little weird to me. I keep wanting to hold a direction to make the piece keep moving. Having to smash a direction button to make it move faster feels a bit clunky.
Yeah no auto-repeat feels really weird in a puzzle game.

Re: Melo-Jellos 2

Posted: Thu Jan 31, 2019 2:39 pm
by adrian09_01
I uploaded a v1.01 that fixes the flickering and addresses mog's complaints about the game. It should play a lot better now.

Re: Melo-Jellos 2

Posted: Fri Feb 01, 2019 1:45 am
by pubby
The game's a lot better with the fixes. The presentation was always nice, but now it's fun to play. Good job!

I'm curious how long a skilled player can stay alive. Is it possible to play indefinitely, or do the jellos pile up faster than one can clear?

Re: Melo-Jellos 2

Posted: Fri Feb 01, 2019 3:41 am
by adrian09_01
It's possible for a skilled player to play indefinitely.
On Level 10+ the jellies fall at a constant rate of 1 tile every 5 frames and never get faster.
My personal best is Level 18 with a score of 024360 points.

Re: Melo-Jellos 2

Posted: Fri Feb 01, 2019 11:38 am
by dougeff
By the way, congrats on getting your game working/fixed. I know attribute tables can be difficult.

Re: Melo-Jellos 2

Posted: Tue Feb 12, 2019 1:45 pm
by adrian09_01
This was probably mentioned in description.txt, but I decided to add the controls to itch.io and this topic because some let's players and retro game journalists apparently had problems playing my game.

Controls:

* D-Pad - move the block
* B - rotate counterclockwise
* A - rotate clockwise
* Select - delete lines (if the line counter is larger than 0)
* Start - pause

Re: Melo-Jellos 2

Posted: Tue Feb 12, 2019 2:42 pm
by tepples
If you have enough sprites left, you might be able to draw this next to the lowest arrow.