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Falling Tiles

Posted: Tue Jan 14, 2020 11:57 am
by dougeff
I'm working on a zapper game for the competition. Loosely based on several falling tiles mobile phone games. Still a little work to do, so no link yet. Here are some screen shots.
FallingTiles.png
FallingTiles.png (2.01 KiB) Viewed 1399 times
FallingTiles2.png
FallingTiles2.png (1.31 KiB) Viewed 1399 times

Re: Falling Tiles

Posted: Thu Jan 16, 2020 10:49 am
by drludos
Very interesting idea, it's cool to see a Zapper game for the compo, that's original! :)

I'm looking forward playing it!

Re: Falling Tiles

Posted: Mon Feb 10, 2020 11:07 am
by dougeff
Finished.

The controls should be self-explanatory. A regular controller in port 1 and a zapper in port 2. The port 1 controller is to navigate to the game, or to pause the game. The zapper is all you need for the game.

You can even navigate to the game using only a zapper. Also, it should work on a PAL system, but I was not able to test that in real life, so I can't be sure that it works correctly on PAL.

Most emulators will play it, but you have to go into settings and set input 2 to zapper, and you click with the mouse to shoot the zapper (or tap the screen for a touch screen).

This game requires a CRT TV to play on a real NES. Not tested on clone (nor emulator-in-a-box) systems.

Re: Falling Tiles

Posted: Mon Feb 10, 2020 3:33 pm
by drludos
Just tried it on emulator, and woaw, congratulations, this is a very unique and polished entry!

The gameplay is simple but solid, and I like how you managed to add some extra touches (the star that can restore a life, the "nice" when a high score is made, etc.).
Even on emulator, it does get challenging (in hard mode), so I think the easy and medium levels will be perfect with an actual zapper (I need to find a CRT TV to try it out on my NES!).

My current record (on emulator - FCEUX) is 277 in hard mode:
Image

Last but not the least, the music is awesome! Really catchy tunes that fit the game well.

Regarding improvement, I don't have any real issue to report as the game is already great and very polished :)

Re: Falling Tiles

Posted: Tue Feb 11, 2020 6:19 am
by Estlib
drludos wrote:
Mon Feb 10, 2020 3:33 pm
My current record (on emulator - FCEUX) is 277 in hard mode:
Image
I see your 277 on hard mode and respond with 1001 on hard mode.
FallingTilesFinal-0.png
FallingTilesFinal-0.png (1.51 KiB) Viewed 336 times

Re: Falling Tiles

Posted: Tue Feb 11, 2020 11:17 am
by calima
Someone likes clicky games haha. Osu! player maybe?

Re: Falling Tiles

Posted: Tue Feb 11, 2020 7:08 pm
by drludos
Estlib wrote:
Tue Feb 11, 2020 6:19 am
drludos wrote:
Mon Feb 10, 2020 3:33 pm
My current record (on emulator - FCEUX) is 277 in hard mode:
Image
I see your 277 on hard mode and respond with 1001 on hard mode.
FallingTilesFinal-0.png
Woaw, I'm honestly very impressed!
The game was already very fast around the 250 mark, I can't imagine how fast it moves around 1000!