- Bank 0: Game 1 PRG
- Bank 1: Game 2 PRG
- Bank 2: Game 3 PRG
- Bank 3: Game 4 PRG
- Bank 4: Game 5 PRG
- Bank 5: Game 1 and 2 CHR
- Bank 6: Game 3 and 4 CHR
- Bank 7: Game 5 CHR and menu
Would this be viable?
Er, this is fundamentally different from the cartridge specs listed by tepples and Memblers. For one thing, you have 32KB PRG, which doesn't work with UNROM since it would displace the menu. Second of all, you can't change CHR banks with UNROM unless you halt your game and write all of the data in.Bregalad wrote:My game, Dragon Skill, will most probably be released by the start of 2007.
If will have 32kb PRG and 32kb CHR (by 8kb chunks) using a CNROM board and vertical mirroring. It won't use DPCM.
It would be cool you'd consider including it, while I don't think you can do anything before the game is terminated and released.
It wouldn't be hard for Memblers to modify UNROM into BNROM, would it? This wouldn't allow for direct CNROM support, but it would allow for NROM-256.Quietust wrote:Er, this is fundamentally different from the cartridge specs listed by tepples and Memblers. For one thing, you have 32KB PRG, which doesn't work with UNROM since it would displace the menu.
Which is why there aren't any duplicates in Midway Arcade Treasures series. You don't need to carry the old games into the new collection; just keep separate SKUs.Memblers wrote:Especially if I want to carry out my plan of doubling the ROM size for each release in the series, and including all the previous games (would that be cool or what? heheheh).
Only bad thing with that idea is it dilutes the % of royalties for each developer, even if the price jacks up a bit (which I'd rather avoid).