Memblers wrote:
Production will be next year for sure, so there's a couple months at the very least. There's still some things to work out, but I'm seeing the light at the end of the tunnel.

Oh, that's good! I should have a clean walkable room much sooner than that.
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It would be great to have a raycasting demo on there.
Even if it's just a room where people can walk around (much like "Stuck in Castle Nessenstein", but with better rendered walls that are textured)?
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It would also be cool if I could get a beta or placeholder ROM to know how much memory it'll use.
A single level should fit in 32KB just fine. The data tables are not so big (they are slightly over 2KB, so I don't need a bank just for them or anything). It uses CHR-RAM, so you don't have to worry about packing the CHR separately yourself.
I will upload something soon and make a thread for it. It's just that the current program is missing initializations and other important things because I wanted to see the results soon, so it needs a good deal of cleaning up.
tepples wrote:
If you can make an intro out of your raycaster, and a whole bunch of people make other intros, try making a
demo out of the intros.
I must be slow today, 'cause you lost me again! O_o