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Luigi Bros.

Posted: Mon Nov 11, 2013 12:06 pm
by oRBIT2002
A modified version of the NES-game "Mario Bros." (named "Luigi Bros") will be included in upcoming "Super Mario 3D World" for WiiU.
Source:
https://www.youtube.com/watch?v=Ds0X4QkfeC4

A ROM-hack by Nintendo or do you think they have the sourcecode left for this stuff (unlikely?) to make this kind of modifications.

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 12:47 pm
by tokumaru
So, is this just a palette swap?

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 12:56 pm
by qbradq
My guess is the disassemblies that have been posted in the past 10 years would be better to base a rework on than the original sources :)

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 12:57 pm
by tepples
Are you sure it's even emulated, as opposed to just being Mario Bros. from Super Mario Advance recompiled for Wii U with retraux graphics?

What Mario Bros. disassembly? I'm aware of SMB1, but not Mario Bros.

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 1:37 pm
by qbradq
Ah, didn't get that this was "Mario Bros." instead of SMB. I'm at work so I didn't watch the video :)

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 4:31 pm
by Dwedit
It's obviously an emulation, since it would take way too much work to recreate something that accurate to the NES game. It also can't be a reskin of the GBA game, since the GBA game has far better controls than the first NES version.

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 7:56 pm
by Gilbert
I wonder how two-player mode will be like. So, just swap the two players and Mario becomes player 2? If it's just that it's a bit, errrr, unexciting. Hopefully there is something different about the second player character.

I originally thought that they scraped the 2-player modes so only Luigi is left as playable character, but after seeing the title screen again, these modes are obviously still there.

Re: Luigi Bros.

Posted: Mon Nov 11, 2013 7:56 pm
by rainwarrior
Why would you need source code to do such a minor and graphical-only change? I don't think it would help either way if they had or didn't have the original source.

Re: Luigi Bros.

Posted: Tue Nov 12, 2013 1:43 am
by oRBIT2002
It looks like they have:
1) Modified the startscreen ("LUIGI BROS" instead of "MARIO BROS")
2) The blinking "PRESS START"
3) Palette-switch (Player 1 = Luigi, Player 2 = Mario (most likely anyway) ).

I guess 1 & 3 would be pretty easy to hack, 2) would probably need some codechanges.

Re: Luigi Bros.

Posted: Sun Nov 17, 2013 3:45 pm
by LocalH
If it's anything like DK Original Edition, the code for that flashing PRESS START is nowhere near the efficiency of their old coding.

Re: Luigi Bros.

Posted: Sun Nov 17, 2013 4:40 pm
by tepples
So why did they put it in at all? Was it a change in lot check requirements?

Re: Luigi Bros.

Posted: Sun Nov 17, 2013 7:57 pm
by rainwarrior
Maybe they just thought it was sensible to tell the user what to do instead of let them guess how to leave the title screen.

Re: Luigi Bros.

Posted: Mon Nov 18, 2013 7:31 am
by qbradq
My guess is internal marketing. You have to convince your upper management that you've done something worth your paycheck, and hacking an old product without the source with easily visible results is a great way to do it. That flashing "PRESS START" could have been the internal kludge to get this green-lit.

Then again I'm marred by big-business sensizim :evil:

Re: Luigi Bros.

Posted: Sat Nov 30, 2013 2:09 pm
by oRBIT2002
I can now confirm that player 2 is not Mario, it's Luigi. :) Player 1 is Luigi aswell but has a slightly different green colour than player 2.