Yup, (16, 32, 48, or 64) x (16, 32, 48, or 64), so it's like the Genesis except with 16x16 tiles.psycopathicteen wrote:Does the m92 have sizes from 16x16 to 64x64 in multiples of 16x16? Then that is a waste.
There's still plenty of blank space. It kind of boggles my mind how stingy they were for space on this little explosion when they have the large 128x128 one, and it has over twice the frames of a regular 64x64 one because the 64x64 sized explosions for the most part run at 30fps, and the large 128x128 has explosions spawn within one frame of each other, and the game runs at 60fps. (Unlike Metal Slug...)psycopathicteen wrote:The only thing it helps is ROM size, because it takes up 8 cells instead of 9 cells, but arcade games typically went crazy with ROM sizes anyway.
I know a bunch of random things about this game, like the last level has unused graphics on the tilemap in places where they are never visible, and it's obvious that the game was originally supposed to be four player at some point evidenced by the fact that there are graphics that say "3P" and "4P" (and match the "1P" and "2P" graphics perfectly) and palettes are loaded during the levels right after the 1 and 2 player palettes that are set up the same (in that the skin color is the same and in the right place) but that some things are recolored (the armor is yellow for what I assume would be 3P and green for 4P based on the order they're in palette ram.) It seems that this decision must have been fairly last minute. (I'm not sure how they expected to run the game with four people when it runs poorly enough with two...)
I have a serious problem...