Your Biggest Video Game Playing Accomplishment

You can talk about almost anything that you want to on this board.

Moderator: Moderators

User avatar
darryl.revok
Posts: 520
Joined: Sat Jul 25, 2015 1:22 pm

Re: Your Biggest Video Game Playing Accomplishment

Post by darryl.revok » Tue Feb 09, 2016 11:52 pm

93143 wrote:...stays interesting largely because the entire galaxy is randomly generated every time, and no two games will play out the same
Thinking about this caused me to realize, that according to this:
https://en.wikipedia.org/wiki/List_of_roguelikes
There is not a single roguelike game for the NES.

Do we have a genre gap in the platform?

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Wed Feb 10, 2016 12:43 am

93143 wrote:Any game with a strong random element will be like that. Master of Orion stays interesting largely because the entire galaxy is randomly generated every time, and no two games will play out the same
Yeah, I normally play a straightforward game nonstop, memorizing every part of it and becoming very good, beat it, and then come back to it in several years when I've kind of forgotten stuff or just gotten a little rusty so it will be interesting again. I remember my crazy R-Type III marathons I had, but now the game feels so easy that it's not as enjoyable.

The kind of games I feel can last for a long time are games where you're allowed to customize things, or people have just hacked them and allowed for that sort of thing. That's one reason I've never understood some developers (Nintendo) in being so crazy about hacking games, even like them and the Game Genie which was nothing to worry about. If it weren't for hacking, Super Smash Bros Brawl wouldn't have had nearly the longevity it had for me at least.

Also Nintendo, why deliberately add something in your game that will lock up people's save files for people can go crazy about it? http://www.designntrend.com/articles/61 ... around.htm
It doesn't take a PHD in computer science to read a couple of text files and change a couple of nicely labeled parameters (that are in English), and it certainly doesn't take one to hardcode the game (outside textfiles!) to block the game from ever loading values outside of a certain range to crash it.

Wait, how did I even get to talking about this? I need to go to bed. :lol:

tepples
Posts: 21973
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Your Biggest Video Game Playing Accomplishment

Post by tepples » Sat Feb 13, 2016 9:49 am

darryl.revok wrote:Do we have a genre gap in the platform?
There are plenty of genre gaps, many caused by hardware limits. DRW has found a bunch more caused by lack of imagination in the late 1980s, such as "platformers with an action heroine as the only character".
Espozo wrote:If it weren't for hacking, Super Smash Bros Brawl wouldn't have had nearly the longevity it had for me at least.
Video game publishers have a perverse incentive against longevity because old games cannibalize sales of the same publisher's new games or, in the case of first-party console games, other licensed publishers' new games on the same platform. To enforce this, some publishers have ended online multiplayer for older games and new games.

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Sun Apr 03, 2016 5:38 pm

Well, I felt like sharing that I beat F-Zero GX (story mode on all difficulties, all cups on all difficulties). I'm thoroughly convinced that story mode is impossible on very hard without knowing all the "tricks" (like snaking, that sliding thing, letting off the gas, etc...). It's kind of funny though, because when you've mastered all these tricks, (and gotten Fat Shark and all the good custom parts) the grand prix mode is actually very easy, even on master. The only track I've never been able to come in first on expert or master is Slim Line Slits, not because I'm doing particularly bad, it's that the CPU is unnaturally good and it's nearly impossible to do anything like snaking there.

I have to say though, the reason this game has a T rating is not because of any graphic content, it's because no one under the age of 13 has any chance in this game. The craziest thing is that I don't think the developers of the game were even aware of all the advanced techniques you can pull off, seeing that the staff ghosts don't use them.

Although the story mode was harder than it needed to be (Chapter 5 was frustratingly difficult, and I don't normally feel that way) the cut scenes made it worth it. :lol: (The perfect amount of cheese.)

User avatar
Myask
Posts: 965
Joined: Sat Jul 12, 2014 3:04 pm

Re: Your Biggest Video Game Playing Accomplishment

Post by Myask » Sat Apr 23, 2016 9:49 pm

Myask wrote:
  • Unlocking Undertale's mystery door.
    • Surviving sans' special attack.
darryl.revok wrote:
93143 wrote:...stays interesting largely because the entire galaxy is randomly generated every time, and no two games will play out the same
Thinking about this caused me to realize, that according to this:
https://en.wikipedia.org/wiki/List_of_roguelikes
There is not a single roguelike game for the NES.

Do we have a genre gap in the platform?
Robotfindskitten got ported to NES and was on Action 53 vol2, wasn't it? Or does that not hit enough Berlin Interpretation criteria?

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Sun Apr 24, 2016 1:06 am

Myask wrote:
Myask wrote:
  • Unlocking Undertale's mystery door.
    • Surviving sans' special attack.
I like how you commented yourself. :lol: I don't exactly understand what's so great about this game, but it's not really for my crowd anyway though. The bullet hell segments look pretty fun, but they're constantly interrupted by dialogue that I know I could care less about. The music is ok, (but better when it's not trying to sound "retro") but the graphics are lousy.

93143
Posts: 1146
Joined: Fri Jul 04, 2014 9:31 pm

Re: Your Biggest Video Game Playing Accomplishment

Post by 93143 » Sun Apr 24, 2016 12:55 pm

Espozo wrote:Well, I felt like sharing that I beat F-Zero GX (story mode on all difficulties, all cups on all difficulties).
Congrats!
I'm thoroughly convinced that story mode is impossible on very hard without knowing all the "tricks"
It's not. My brother and I managed it before we knew any of the tricks. The key to Chapter 7 (at least the way my brother played it) was to kill Black Shadow right away, before he had a chance to start cheating.
Slim Line Slits
FFFFFFFFFFFFFFFF

Yeah, I've never won that either. And while snaking is certainly possible over some of the course, it tends not to help very much because of all the crashing you inevitably do, particularly when the A.I. catches up and starts ramming you and screwing up your technique... It's a high-risk/low-reward course, which is very bad when you only have one spare machine... I don't know; maybe one of the unlockable machines is better at it, but it's hard to test that because we managed to lose our memory card...

I should look it up on YouTube and see if there's a trick I'm missing, like an edge you can jump off or something like that (the A.I. seems to do an awful lot of flying - then again, it does that on Split Oval too, and I still have no idea how; every time I go too fast around that final negative bend, I fall off and die).

...okay, yeah, apparently the A.I. is doing a TAS-like trick there. All you have to do to win is not screw up, and maybe get a bit lucky: https://www.youtube.com/watch?v=-lVlEJNLaRI

Makes me want to practice more. That level of play looks within reach, not like this bullshit: https://www.youtube.com/watch?v=eXxu9HNtplg

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Sun Apr 24, 2016 3:15 pm

93143 wrote:The key to Chapter 7 (at least the way my brother played it) was to kill Black Shadow right away, before he had a chance to start cheating.
I bumped into him at the starting line because he's in the back, but that's the one time in the whole game that I've never killed someone in one hit. I always just snake to get way ahead, and there's a part that's really thin and has guardrails and I'd just do the side attack back and forth a bunch of times and get a ton of people. I have beaten it without killing them, using snaking, but it was after because it's a pain.
93143 wrote:(the A.I. seems to do an awful lot of flying - then again, it does that on Split Oval too, and I still have no idea how; every time I go too fast around that final negative bend, I fall off and die).
I never understood that either. The one turn in the game that still makes me nervous is that weird bend right before the finish line on Green Plant Intersection. Half of the time, I just fly off like an idiot. Casino Palace Double Branches is also ridiculous in the parts where the track dips down. The only way I've learned to be safe there is just to slow down. Once, somehow, I actually went off the track there, was pulled back, but I was flipped upside down when I landed on the track, and then I fell upward. It was with a custom machine. Chapter 8 is also stupid for this reason, because the ceiling is just hovering over you, and snaking while boosting and hitting a mine is guaranteed death.
93143 wrote:...okay, yeah, apparently the A.I. is doing a TAS-like trick there. All you have to do to win is not screw up, and maybe get a bit lucky:
I love how he gets destroyed right off the bat. It's really pretty insulting how he races perfectly and gets passed up at the end of the second lap because a racer just flies over him somehow, on a downward, 90 degree turn, while not falling off. The worst part is how he just finishes by a hair.
93143 wrote:That level of play looks within reach, not like this bullshit:
I'll never understand how people are able to do that without crashing like an idiot at the end. People say it's best for long turns, but I find it best on 90 degree turns, because the second you step on the gas, you fly forward in a straight line where the vehicle is facing, as if there's no momentum from you drifting sideways.

Anyway, take a look: https://www.youtube.com/watch?v=8ybsZA2g6ys

User avatar
ShaneM
Posts: 353
Joined: Wed Apr 04, 2012 4:15 pm
Location: United States of America (USA)
Contact:

Re: Your Biggest Video Game Playing Accomplishment

Post by ShaneM » Sun Apr 24, 2016 9:47 pm

For me, my biggest gaming accomplishments would have to be completing LOZ I for the NES on both Quests; my next being SMB2J completing it to earn 24 stars on the titlescreen. --ShaneM

zzo38
Posts: 1064
Joined: Mon Feb 07, 2011 12:46 pm

Re: Your Biggest Video Game Playing Accomplishment

Post by zzo38 » Sun Apr 24, 2016 11:49 pm

I did once think of some ideas to make roguelike in Famicom (I was going to use MMC5 but can easily change my mind later about any of the possibilities), but do not know whether or not I ever will. I do not think robotfindkitten is quite a roguelike game though (I have implemented it for another VM though, but that is irrelevant here).

I do not know what is my biggest accomplishment (look at my previous message for some things I think may be remarkable though), but to me, designing the puzzles can be accomplishment too (although perhaps this is not a "game playing accomplishment"), whether in a computer game or not.
[url=gopher://zzo38computer.org/].[/url]

User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Your Biggest Video Game Playing Accomplishment

Post by FrankenGraphics » Mon Apr 25, 2016 10:37 am

I don't think i've ever achieved anything spectacular, but it always felt good beating CV3 as a kid. It was also the game i got with my nes for christmas (yeah, i joined in the fun pretty late in the nes life cycle).

Ghost n goblins, on the other hand, just felt 'meh', probably for its randomness.
http://www.frankengraphics.com - personal NES blog

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Mon Apr 25, 2016 2:29 pm

I've never actually beaten The Legend of Zelda before: I got bored of it. I've beaten Castlevania I before, and I don't recall that being too difficult other than the Grim Reaper boss that I only beat because I had the III and the holy water (which for the longest time I thought was some sort of Molotov cocktail). I haven't beaten Castlevania III yet, but that's because I've been playing other games. People flip out about Contra and Super C, but I've also beaten those. I've beaten Contra III, and then I tried hard mode, and I didn't feel like investing the time to get that good at it, especially considering that's when I discovered Gunforce 2, which, in comparison, is like the action they were trying to go for in Contra III x 3.

Yeah though, I don't really like Ghosts and Goblins. I feel it's one of those games that's difficult for all the wrong reasons, like the clunky controls and awkward movements. I know they were trying to go for the kind of jumping mechanic where you can't control yourself in midair, but it's weird in that game in that everything seems to be jittery but also really fast, like the movement of the red devils or even the background.

User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2032
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Your Biggest Video Game Playing Accomplishment

Post by FrankenGraphics » Wed Apr 27, 2016 3:43 am

Yeah, that's the thing. CV and CV III is pretty much the opposite to ghosts n goblins while roughly in the same control scheme territory. In the first two, every level and enemy placement is conciderably well laid out to match and make the most out of the clunky controls and turn it to a genuine test of skill - it is never the game's fault, except maybe in one singular case in the final level of cv3. They could also have put more effort in the doppelganger boss, as it seems most try to trick the AI into looping something irrational rather than beating it fair and square (though, this particular boss isn't that fair itself). I also find the floating skulls in the hard mode of cv3 aggravating due to their irregular behaviour. Hard mode is very random in its difficulty.



Oh, one achievement i'm pretty proud of was getting pretty damn far in rad racer without knowing about turbo. I thought this game was _really_ hard core and unforgiving, but then i found out, like, a year later. :roll:
http://www.frankengraphics.com - personal NES blog

User avatar
Drew Sebastino
Formerly Espozo
Posts: 3503
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Your Biggest Video Game Playing Accomplishment

Post by Drew Sebastino » Wed Apr 27, 2016 5:13 pm

WheelInventor wrote:Oh, one achievement i'm pretty proud of was getting pretty damn far in rad racer without knowing about turbo. I thought this game was _really_ hard core and unforgiving, but then i found out, like, a year later.
That reminds me about how I got past all of episode 1 in Doom and a lot of episode 2 without knowing there was a run button. :lol: I grew up on Halo 3 (that doesn't have a run button) and then played newer shooters after (which do) so logically, a shooter as old as Doom wouldn't have one. However, in newer shooters, it's not that the run button is a run button, it's a move as fast as you did in Halo 3 while only going forward and not being able to use your weapons. I swear, after playing shooters like Doom, games now a days feel so slow it's like you're going backward.

tepples
Posts: 21973
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Your Biggest Video Game Playing Accomplishment

Post by tepples » Wed Apr 27, 2016 5:46 pm

I think a lot of the slowness of modern first-person shooters relates to the shift from LAN play to Internet play. Slow movement hides the corrections that netcode makes when faced with a high ping, which reduces LPBs' unfair advantage.

Post Reply