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PostPosted: Sat Nov 25, 2017 4:03 am 
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Espozo wrote:
dougeff wrote:
Can't we just have a nice game, that you just play? No ads, no micro-transactions, no BS.

I wouldn't mind ads if they weren't so intrusive; I'm assuming there's some kind of incentive for the app maker to have them stop what you're doing and take up the whole screen? How about a racing game where billboards in the game are actual ads? Or a baseball game where the backstop has different ads? I think that would be pretty neat.

When I got Wipeout for my PS1 I thought Red Bull was a fictional sci-fi product of the future universe.

(It literally has billboards placed around the racetrack: http://i.imgur.com/ZbDI9ls.png)


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PostPosted: Sat Nov 25, 2017 4:18 am 
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Red bull was so a dominant energy drink over here at that time i think noone could've missed it. I bet the n. american market was more diverse.

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PostPosted: Sat Nov 25, 2017 4:38 am 
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Yeah it was, I didn't drink it myself but adds and TV commercials for it was very common. Wipeout is a Psygnosis game so I guess it was big in UK as well.

I remember Wave Race 64 had Fanta billboards in the Japanese version but their texture was replaced with something else in the PAL version. I guess Fanta didn't want to sponsor all versions. I remember Wave Race 64 was a bit cheaper than other N64 games though.


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PostPosted: Sat Nov 25, 2017 10:10 am 
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Super Mario Run is the perfect way to monetize an app.

You get the first level for free.

You get the next 7 levels for $9.99.

It's a fun game. People pay to play the full game.


Now, an unknown developer couldn't charge $10. Maybe only $1 to $3.

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PostPosted: Sat Nov 25, 2017 10:13 am 
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Like good old shareware games.

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PostPosted: Sat Nov 25, 2017 10:39 am 
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dougeff wrote:
Now, an unknown developer couldn't charge $10. Maybe only $1 to $3.


That's another ridiculous problem with the mobile market. You can't afford to make a good game, because even charging $10 is "expensive"...


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PostPosted: Sat Nov 25, 2017 10:50 am 
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If I recall correctly, even Super Mario Run got savaged by reviews from players who didn't read the fine print and thought it was free. They played the first few levels, hit the paywall and got angry...


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PostPosted: Sun Nov 26, 2017 10:42 am 
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93143 wrote:
If I recall correctly, even Super Mario Run got savaged by reviews from players who didn't read the fine print and thought it was free. They played the first few levels, hit the paywall and got angry...

Correct.

You know, I think we're forgetting the best example of advertising in a video game:

Image

It was pretty effective, because whenever I go to the store to buy bananas, I get Dole bananas. I would say they taste better, but I know it's just the placebo effect. :lol:


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PostPosted: Sun Nov 26, 2017 1:06 pm 
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In Bomberman 64, Red Mountain was practically an ad for Crunch bars:

Image Image

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PostPosted: Mon Nov 27, 2017 6:20 am 
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Now I'm hungry :D


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