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PostPosted: Sat Feb 04, 2017 9:31 am 
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My newest book campaign is live on Kickstarter! It will not only cover obscure NES games, but also every NES Homebrew game I can find! Right now it's over 500 items just in the main book.

Also, due to space constraints, my second book with the Campaign: The Nintendo Entertainment System Compendium is going to consist of a gigantic interview piece with tons of people within NES homebrew community. I have reached out to a lot of programmers, coders, artists, musicians and even publishers all over the community. (If I haven't gotten in contact with you and you have had a hand in creating anything NES, shoot me a PM as I'm sure I missed a bunch of people!)

My intention with the homebrew aspect is to not only highlight the amazing work everyone is doing and document it in a more concise historical format, but also make more people aware that there is a community out there creating brand new games!

The campaign was funded in the first 2 hours, and it's on its way to the having enough to support the print run of the second book! Check it out and the more support it gets, the more I can do with the project!

http://www.tinyurl.com/nesoddities

V/R
Jeffrey Wittenhagen


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PostPosted: Sat Feb 04, 2017 3:54 pm 
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So, do you need one more developer or a graphics artist to interview or for any other information?

I programmed a game called "City Trouble". (And once we finish the manual in that stupid Corel Draw program, it can finally go into production.)

It's a game mostly written in C. (Only some low level stuff is done in Assembly.)

And it's a typical jump'n'run, only with a shorter level complexity. (Complexity-wise it's closest to "Kung Fu", but gameplay-wise it's more like "Super Mario Bros.", "Mega Man", "Castlevania", "Contra" etc.)

And not only do I have tons of rendering time left, I also had a huge chunk of unused ROM that I filled with a digitized voice sample.
So, this game proves that you can do a decent sidescroller with C and that you're not limited to "Pong"- or "Space Invaders"-like gameplay, as many people like to claim.

I also had my co-worker do the graphics and the artworks:
Attachment:
City Trouble.png
City Trouble.png [ 151.1 KiB | Viewed 905 times ]

If you want to know anything about the graphics, I guess I can connect her with you.

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Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


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PostPosted: Sun Feb 05, 2017 9:13 am 
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DRW wrote:
So, do you need one more developer or a graphics artist to interview or for any other information?


Absolutely and I played your game at MAGfest this year! PM incoming!


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PostPosted: Sun Feb 26, 2017 8:10 am 
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Joined: Wed Mar 30, 2016 10:18 am
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So we are getting into the final week. Please support if you can. Remember that I'm covering every NES Homebrew game that I can find and the idea is to help with exposure!


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PostPosted: Sun Feb 26, 2017 5:29 pm 
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Want to have the 13th place in the NESDev competition interviewed? I'm available :lol:

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PostPosted: Wed Mar 01, 2017 3:31 pm 
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Only Two days left for the campaign!


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