Are you sure? I find ARB assembly to be suitable; GLSL should not be needed. A problem I have found with ARB assembly is that you cannot write a fraction with a slash (which is something I find I commonly will want), but I wrote a preprocessor to convert fraction with slash into decimal, so that is no longer a problem.
But, I think Checkout would be better than ARB assembly or GLSL, since Checkout is allegedly more closely to the way the GPU is working.
The lowest level possible for modern game development?
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Re: The lowest level possible for modern game development?
Last edited by zzo38 on Fri Feb 17, 2017 11:06 am, edited 1 time in total.
(Free Hero Mesh - FOSS puzzle game engine)
Re: The lowest level possible for modern game development?
Yes, I looked into it back when I had a R500 card and was planning whether to support the earlier Radeons.