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PostPosted: Fri Feb 17, 2017 10:25 am 
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Joined: Mon Feb 07, 2011 12:46 pm
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Are you sure? I find ARB assembly to be suitable; GLSL should not be needed. A problem I have found with ARB assembly is that you cannot write a fraction with a slash (which is something I find I commonly will want), but I wrote a preprocessor to convert fraction with slash into decimal, so that is no longer a problem.

But, I think Checkout would be better than ARB assembly or GLSL, since Checkout is allegedly more closely to the way the GPU is working.

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Last edited by zzo38 on Fri Feb 17, 2017 11:06 am, edited 1 time in total.

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PostPosted: Fri Feb 17, 2017 11:00 am 
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Joined: Tue Oct 06, 2015 10:16 am
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Yes, I looked into it back when I had a R500 card and was planning whether to support the earlier Radeons.


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