Memblers wrote:
Here's an interesting little article:
http://sourcegaming.info/2017/04/19/kirbys-development-secrets/Clearly that wasn't used to CODE the games, but for creating data and stuff, it makes sense.
Also, it was said that Kirby Super Star was originally developed for Famicom.
Heh, neat! I had a similar setup with Cat Quest a while back, with full, on-screen debugging.
Attachment:
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A code-base like this is great for seeing how enemies will behave directly in the game world.
A slightly updated version of this same engine, allowed me to load (and edit) maps, to test multiple enemies in.