They weren't consistent with the ingredients when they mixed the plastic.Espozo wrote:I have no idea why it seems to affect some and not others.
NesDev designs a console
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- rainwarrior
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Re: NesDev designs a console
Re: NesDev designs a console
Oh it'll definitely be more than ten years in the future. Especially for arcade games though, the amount of consumer tubes you can use as decent replacements are extremely limited.rainwarrior wrote:Between that, and the current availability and relatively low price of good quality used CRTs, I can't imagine someone being able to make a good business out of artisanal CRTs in the next decade at least.
Well... this is a NES development community.TOUKO wrote: Yes in general you want to code for your childhood's system,and it's normal, but it's strange that not even one guy here tried to do it .
Those kickstarter projects was started by some pcenginefx folks .
- FrankenGraphics
- Formerly WheelInventor
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Re: NesDev designs a console
Is OLED the only new technology available to potentially act like a CRT scan would?
Re: NesDev designs a console
I don't even think OLED is great; similarity to a CRT raster requires a comparatively short (hundreds of microseconds) luminosity lifetime. Otherwise lightpens and other consoles' lightguns won't work.
(In turn, that means that the light emitter has to emit most of its energy in a short period of time, which requires higher peak power for the same net brightness)
(In turn, that means that the light emitter has to emit most of its energy in a short period of time, which requires higher peak power for the same net brightness)