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PostPosted: Sun Jun 25, 2017 1:22 pm 
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If I want to play a PAL game on an NTSC Super Nintendo, which converter would you suggest?

I tried "Worms" on my NTSC SNES after I removed the casing. But the game remained black while NTSC games still worked.
So, simply breaking off the plastic that prevents the cartridge from entering wouldn't help.

Also, I don't want to mod the console (disabling the lockout chip or whatever).

And it doesn't need to be able to play the game with 50 Hz. I simply want my SNES to treat the game as if it was an NTSC game.

What's the best way here?

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PostPosted: Sun Jun 25, 2017 2:36 pm 
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You're asking if someone has already made a pass-through cartridge like a game genie with an NTSC CIC key (and maybe a PAL CIC lock) on the cartridge?

As far as I know, no, I have not heard of such a device.


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PostPosted: Sun Jun 25, 2017 2:42 pm 
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There are things like this where you put a game from your region to fool the CIC and game from another region to play.
Not all PAL games will work in 60Hz, some check the 50/60 setting of the machine and refuse to run if it isn't what is expected. Only patching the check or modding the machine helps with that.

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PostPosted: Sun Jun 25, 2017 3:43 pm 
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lidnariq wrote:
As far as I know, no, I have not heard of such a device.

Then why do you answer just to tell me that you don't know the answer? Do you want me to write you a message everytime I cannot answer a question of yours?

TmEE wrote:
There are things like this where you put a game from your region to fool the CIC and game from another region to play.

Exactly. And I'd like to know: Are they all o.k. or is there a specific converter that I should definitely use because it's better than the others?
(For example, if there's a converter that implements the lockout chip itself, this one would be better than one of those converters where you have to insert two cartridges.)

TmEE wrote:
Not all PAL games will work in 60Hz, some check the 50/60 setting of the machine and refuse to run if it isn't what is expected.

Yeah, that's a separate issue. If this is the case with a certain game, then so be it. But in the moment it's the plain task of putting a PAL cartridge into an NTSC SNES and get it to boot. Whatever software-sided issue might appear because the programmer included a lock or because the game doesn't work due to relying on PAL's longer vblank etc., that's to be seen on a game by game basis.

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PostPosted: Sun Jun 25, 2017 5:04 pm 
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DRW wrote:
lidnariq wrote:
As far as I know, no, I have not heard of such a device.
Then why do you answer just to tell me that you don't know the answer? Do you want me to write you a message everytime I cannot answer a question of yours?
Believe it or not, I was translating from your sesquipedalian question into a shorter obvious one.


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PostPosted: Sun Jun 25, 2017 5:13 pm 
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My question was:
"If I want to play a PAL game on an NTSC Super Nintendo, which converter would you suggest?"

Everything else was just elaboration.

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PostPosted: Sun Jun 25, 2017 6:18 pm 
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I have one very similar to like in the ebay link and it works and also a Datel Universal Adapter (also a two slot thing) which also works but is mechanically unstable (small nudge will crash the game). I don't think any of them has a CIC inside, and CIC is the only thing preventing things from running other than software level incompatibility. Integrated CIC or "borrowed" from another cartridge won't make a difference.

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PostPosted: Tue Jun 27, 2017 4:12 pm 
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I had a look and all of these converters, including the one from the above link and the Datel Universal Adapter, are converters to play NTSC games on a PAL system.

But I need the other version: Playing PAL games on an NTSC SNES.

Does anybody have an idea where I get something like that or does anybody know at least a name of such a converter?

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PostPosted: Tue Jun 27, 2017 5:05 pm 
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Since they are passive devices (no electronics inside) only possible thing stopping insertion into USA machine is plastic moulding. The "Fire SNES game converter" that I got has no plastic where the stoppers are in USA SNES cartslot and will fit and the Datel thing has slots in same places as real USA game carts so it will also fit in the slot of a USA SNES.

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PostPosted: Wed Jun 28, 2017 7:16 am 
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I have an adaptor just as this one.
Works like a charm! :wink:

I only need to plug a "key" (original cartridge) on the back and the CIC on the cartridge talks to the CIC on the console.
I believe that changing the key would make it work in any region, just depending of key's CIC.
There are many different adaptors out there that make the same thing.
I have even a N64 one that's very similar, and works with the same principle.


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PostPosted: Wed Jun 28, 2017 7:25 am 
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O.k., I'll order one and see if it works on an NTSC system.

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PostPosted: Wed Jun 28, 2017 7:34 am 
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I use mine to play japanese games on a NTSC SNES without moding it.
Some pirate games I have only woks if I use the adaptor with the key.

I know I can disable the CIC, but the Kirby game my kids love to play won't work.
A switch on the console would solve the problem, but I feel a little "bad" with the idea of opening holes on my console's case.
Unfortunatelly, I never tried a PAL game on it.


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PostPosted: Wed Jun 28, 2017 7:42 am 
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Super Famicom cassettes should work in a North American Super NES after using needle-nose pliers to snap off two alignment tabs in the Control Deck's Game Pak slot. No adapter is needed for that particular use case.


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PostPosted: Wed Jun 28, 2017 7:44 am 
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DRW wrote:
And I'd like to know: Are they all o.k. or is there a specific converter that I should definitely use because it's better than the others?
(For example, if there's a converter that implements the lockout chip itself, this one would be better than one of those converters where you have to insert two cartridges.)

I do not know whether converters with their own CIC clone exists, but inserting a second cartridge is hardly an inconvenient.

I do not know about PAL->NTSC adapters, but my NTSC->PAL adapter actually change a PPU registers so that when games reads it back, they "belive" they run on an NTSC console. This is extremely useful, as many games will have software insered to them that refuses to run the game if it's in the wrong region. This is independant on whether the game actually runs on the wrong region or not - countrary with the NES this is hardly a problem with SNES.

For example PAL Donkey Kong Country will refuse to run if the PPU registers reads back as NTSC. Japanese game "Live a Live" only runs if the PPU registrs reads back as "NTSC". I don't know other exaples by heart but there's probably a lot. So in my case, I have to run "Live a Live" with the adapter, even if I run it on my Power Pak which has a PAL cic. On the other hand I have to run "Donkey Kong" (PAL) without an adapter, even though I run a PAL cartridge on a PAL NES (I just leave the adapter for convenience because it's annoying to remove it - for most games it doesn't change a thing).


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PostPosted: Wed Jun 28, 2017 7:46 am 
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DRW wrote:
And I'd like to know: Are they all o.k. or is there a specific converter that I should definitely use because it's better than the others?
(For example, if there's a converter that implements the lockout chip itself, this one would be better than one of those converters where you have to insert two cartridges.)


I think this remained unanswered, but there are actually a lot of adapters out there that don't have a connector for the extra pins used by certain cartridges with special chips. You know the two short additional edge connectors on each side of the standard one. The linked Honeybee adapter has them, though. That's the kind you want.

On top of that, there is of course the 50/60hz difference, as with NES which can potentially cause some games to behave wrong, though I haven't ever actually seen an example of that. A lot of games do a built in check though, and refuse to start if you're running at the "wrong" refresh rate. You can always just start those in one and then switch to the other though, if you have modded a switch on your SNES.
This is the solution I use personally - I don't have a region mod on my console, but I do have a 50/60hz switch, and use it in combination with my passive adapter.

ONE MORE THING, though, I have come across exactly one game that refused to work with a regular passive adapter like the ones discussed in this thread. That jap-only Godzilla fighting game. I can make only make it work on a PAL console using an Action Replay 3. I think Super Mario RPG may have the same issue, but I always played that on my NTSC console, so I can't confirm or deny. I think this may be irrelevant to you though. I've never heard of any PAL game giving the same issue on NTSC consoles. Though it's pretty uncommon to even try it, so it might be unknown territory.

Finally, the best "catch-all" solution is the "Super CIC" custom chip you can mod into your SNES, it works without switches and automatically detects the correct region for the carts you insert.


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