SNES Classic Edition

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Gilbert
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Re: SNES Classic Edition

Post by Gilbert » Tue Jun 27, 2017 7:56 am

Bregalad wrote:So as a chinese native, you can understand japanese just by looking at the kanjis ? :shock:

Why? That's just obvious. Kanji literally means Chinese characters.

To be honest Star ocean, although it has the best graphics of any SNES/SFC game, is rather average as a game.

I remembered "testing" SO on an emulator and was close to completion but got side tracked by item crafting, which I actually meant... making food... a lot of them. See, it may not be a great game, but it's like those modern game with some collection aspect (whether collecting stuff IS the objective of the game like those mobile card collecting games, or as a side feature of the game just to lengthen it, doesn't really matter) which made players addicted in doing the same thing repeatedly again and again. I still haven't completed the game to this day...

Too bad none of the DQ games for the system were released in the west, otherwise I'd like to see them more than any of the Square games.

They were released on the Nintendo DS rather recently - and the remakes are likely to not be so much of a grindfest as their original counterparts.

So are the FF games, and even more terrible the FF games are remade to death on every single device under the sun. They probably will port the games to run on a refrigerator if they have the chance. The music in DQ also pwn FF in any way possible (though the DQ tunes are all best done with full real orchestration and the synthesized versions couldn't do them justice). I do like some tunes in FF5 though. The musics in the FF series just aren't my thing.

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Re: SNES Classic Edition

Post by adam_smasher » Tue Jun 27, 2017 8:42 am

Gilbert wrote:
Bregalad wrote:So as a chinese native, you can understand japanese just by looking at the kanjis ? :shock:

Why? That's just obvious. Kanji literally means Chinese characters.

That's like saying English speakers should be able to read Latin because we use Latin characters :P

(yes, yes, I know, Roman characters are not pictographic and Chinese ones are)

I suppose it's a little like reading Uncleftish Beholding is for an English speaker...except even worse, because English didn't just borrow words from German, it's a close cousin of it, but Chinese and Japanese aren't at all part of the same language family or anything. So maybe more like if you tried to write English with only French and Latin words, like these folks did:

Aqua. Terra. Flame. Air.
Long passed, le quad-nation livet ensembled in harmony.
Subsequentmly, toutchose modifiet quand le Flame Nation attacket.
Solemly le avatar, master de tout quad-element, wera able at halt les,
mais quand le monde besoinet luy plus, illi disappearet.
Cent annos passet et my fratern et ego discoveret le nouveu avatar,
an air-manipulator named Aang.
Et bien ke lois air-manipulating abilities sont excellent,
illi have much at estudie prior illi is prepared at save quelcon-an.
Mais ego creed Aang is able at save le monde.


But I'd expect even that to be easier, because English and the Romance languages are at least both Indo-European.

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Re: SNES Classic Edition

Post by rainwarrior » Tue Jun 27, 2017 9:15 am

Gilbert wrote:
rainwarrior wrote:Yes, the controllers for the NES classic were (full size).

It was not for the Japanese version, for authentic reasons, again, otherwise the controllers could not rest on the sides of the console like the original. Coupling with the fact that you couldn't even swap the controllers in that version it's a real bummer.

Oh wow, that's unfortunate. They are even hard wired like the Famicom too?

I can see why they'd do that, pursuing the goal of "mini Famicom" more than making the most functional device, ha ha. Though, maybe that's what someone would prefer if this was like a collectible display toy, rather than something they really want to play on. Depends on your priorities...

Gilbert wrote:The list is actually different in *five* games. Note that the versions of Street Fighter II included in the two lists aren't even the same iteration.

Oh okay, I had assumed it was just the same game with a different name. I didn't know there was a separate Super Street Fighter II and Super Street Fighter II Turbo. Too many versions of this game!!!

The only one I ever had for SNES was the original Street Fighter II.

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Re: SNES Classic Edition

Post by adam_smasher » Tue Jun 27, 2017 9:30 am

Oh okay, I had assumed it was just the same game with a different name. I didn't know there was a separate Super Street Fighter II and Super Street Fighter II Turbo. Too many versions of this game!!!


Super Street Fighter II Turbo wasn't released on the SNES. The US Mini comes with Street Fighter II Turbo, not Super Street Fighter II Turbo. Confusing enough for you?
Last edited by adam_smasher on Tue Jun 27, 2017 10:02 am, edited 2 times in total.

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Re: SNES Classic Edition

Post by tepples » Tue Jun 27, 2017 9:32 am

Three versions of Street Fighter II were released for Super NES:
  1. Street Fighter II, with mirror matches accessible through a code
  2. Street Fighter II Turbo, with even greater speeds accessible through a code
  3. Super Street Fighter II, with a very minor Group Battle feature accessible through a code

Super Turbo never reached 16-bit mainstream consoles because at the time, Capcom couldn't squeeze the new features into the largest practical cartridge for Genesis and Super NES. But it was on the 32-bit CD systems.

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Re: SNES Classic Edition

Post by Gilbert » Tue Jun 27, 2017 10:17 am

adam_smasher wrote:That's like saying English speakers should be able to read Latin because we use Latin characters :P

(yes, yes, I know, Roman characters are not pictographic and Chinese ones are)


Awww well. Though they're regarded as different systems, Japanese, when written in mostly Kanji, is Chinese, at least 80% of the time (unlike Latin/Greek/whatever derivatives like Spanish/English/German/etc., which are not so "compatible"). So, Japanese passages with a lot of Kanji in them are relatively easy for Chinese to understand, just that we may not know how to pronounce them. This was also the case for Korean, in which all the texts were 100% Chinese. Well... until they invented their own funny written characters that is.

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Re: SNES Classic Edition

Post by calima » Tue Jun 27, 2017 11:19 am

Okay, came up with two more missed titles besides Harvest Moon. Lost Vikings 1 and 2.

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Sumez
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Re: SNES Classic Edition

Post by Sumez » Tue Jun 27, 2017 11:26 am

Those are good games, but I wouldn't call either of them obvious choices for this product. Especially Lost Vikings would be the only games by western publishers (DKC is of course developed by Rare, but it's still a Nintendo property)

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Re: SNES Classic Edition

Post by Bregalad » Tue Jun 27, 2017 11:32 am

Gilbert wrote:Why? That's just obvious. Kanji literally means Chinese characters.

Well, my native language is French, which is written using latin characters, and I can't understand most languages written with latin characters. (Not counting languages I learned or am learning, obviously !). The only expetion might be Spanish and Portugese which are sort-of understandable because they are similar enough to french in written form (but definitely not in oral form !).

Also I thought the Kanji used in japanese differed greatly since they use "only" about 2000 characters while Chinese seems to use 10 times more.

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Re: SNES Classic Edition

Post by Gilbert » Tue Jun 27, 2017 6:07 pm

Bregalad wrote:Also I thought the Kanji used in japanese differed greatly since they use "only" about 2000 characters while Chinese seems to use 10 times more.

No. They're mostly identical, and you need to know around 1000(maybe even fewer) only to write natively in Chinese. I think apart from professors specialised in language, not a single Chinese can write more than 5000 characters.

Anyway, to be more on topic. I think Mother 2 is also a cult classic in Japan, so it would be odd to leave that out while including Earthbound in the west, considering that the first (until recently) and the third (is it still so?) games were not even released in the west. Maybe by swapping it with a Fire Emblem game they think there are enough RPGs already. Maybe also because of the numerous cultural references they just avoid re-releasing it so many times to keep them away from lawyers (AFAIK the western version was edited to reduce the potential for copyright infringement).

The same could be said for Panel de Pon, that having the word "Tetris" in the title alone makes it impossible to be re-released (unless they edit this out or just release the original Japanese game) in the west. This is a bit unfortunate, that the western edition comes with no puzzle game then (the NES/Famicom Classic at least had Dr Mario).

Another thing is that this time the console comes with two controllers (as opposed to only one in NES Class, and though the Famicom Mini had two controllers there were many other disadvantages as discussed earlier) and being able to play 2-player games out of the box is a selling point of it, but I think the current lineup is a bit lacking in multi-player games. The Japanese list seems to be a bit better, by including Goemon, Panel de Pon and Formation Soccer(I'm not very sure but I think these games all support using a second controller?). Do Kirby Dream Course and Super Punch Out support two players? Personally I think a party game like Bomberman would be great(maybe even replacing Formation Soccer).

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Re: SNES Classic Edition

Post by rainwarrior » Tue Jun 27, 2017 6:16 pm

Dream Course is a very good 2 player game, I think better as that than its 1 player part. (I kinda want to make an NES game like Dream Course.)

Super Punch Out is 1 player only. (Though I think it is a fantastic game. ...but I absolutely hated NES Punch Out so maybe I have a weird opinion here.)

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Re: SNES Classic Edition

Post by Drew Sebastino » Tue Jun 27, 2017 10:12 pm

You definitely have the weird opinion here, Rainwarrior. :lol:

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Re: SNES Classic Edition

Post by Myask » Wed Jun 28, 2017 2:40 am

rainwarrior wrote:Both:
  • Contra 3: The Alien Wars
  • Donkey Kong Country
  • F-Zero
  • Final Fantasy 6
  • Kirby Super Star (…via remake, so kinda?)
  • Secret of Mana
  • Star Fox
  • Super Mario Kart
  • Super Mario RPG
  • Super Mario World
  • Super Mario World 2: Yoshi's Island
  • Super Metroid
  • Street Fighter 2 (SFC: Super SF2, SNES: SF2 Turbo)
  • The Legend of Zelda: A Link to the Past
  • Mega Man X
  • Star Fox 2
  • Super Ghouls n Ghosts
(eh, kinda?)

SFC:
  • Fire Emblem: Mystery of the Emblem
  • Legend of the Mystical Ninja
  • Panel de Pon
  • Super Soccer
(…maybe)

SNES:
  • EarthBound
  • Kirby’s Dream Course
  • Super Castlevania IV
  • Super Punch-Out!!
How irksome; the ones I want most (and don't have already) are nigh-all version exclusives.

I wonder who's getting the money on the StarFox 2 contract argonaut was allegedly screwed out of.

I also expect that someone will find a privilege escalation via Sketch Glitch.

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Re: SNES Classic Edition

Post by tepples » Wed Jun 28, 2017 6:39 am

Sketch in FF6 1.0 is already patched.

There are arbitrary code execution bugs in Super Mario World that have been exploited to heck and back, to the point of being able to load an approximation of Super Mario Maker through the controller port and hook it into the engine of a later revision of SMW. And I'm suspecting that the search for ACE bugs in the SA-1 based Super Mario RPG may soon heat up, as a different Super NES emulator was exploited through a defect in its SA-1 DMA implementation.

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Re: SNES Classic Edition

Post by DRW » Wed Jun 28, 2017 4:43 pm

tepples wrote:Three versions of Street Fighter II were released for Super NES:
  1. Street Fighter II, with mirror matches accessible through a code
  2. Street Fighter II Turbo, with even greater speeds accessible through a code
  3. Super Street Fighter II, with a very minor Group Battle feature accessible through a code

You left out the most important differences:

Regular SF2: Eight fighters + four non-playable bosses.
Turbo: All 12 fighters playable.
Super: The old 12 fighters + four new ones playable.
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