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PostPosted: Sun Jul 09, 2017 11:29 am 
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Joined: Thu May 19, 2005 11:30 am
Posts: 322
Why do some many emulators (for NES and other systems) still retain the old NESticle model of numbered, rather than named save states, with a ten state limitation? Back in the 1990s, when people when people were still using DOS with its 8+3 character filename limitation, it made sense to have only ten save sates, differentiated by filename extension, and between games by the filename stem.

Today, quite a number of emulators still manage save state files like that. My method is to play through a game, saving at the beginning of each level, before each level's boss, and before the game's ending. For this, I usually need between eight to twenty state files per game, depending on the number of levels. I like each save state file to have a descriptive name. NEStopia does it right: press F5/F7 and enter/select the name of a save state file, or Shift+1 to Shift+9 for the Quicksave feature similar to the old NESticle model.

I wish more emulators would allow for named save states.


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PostPosted: Sun Jul 09, 2017 1:55 pm 
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Joined: Sat Jul 12, 2014 3:04 pm
Posts: 950
Quickload is so much more efficient and, when needing more than 9, you can just do the Daggerfall trick of copying to a new location.

Most applications, you don't want to slow down for a file dialogue.

But the real answer is…no coder's desired it enough, I guess.


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PostPosted: Sun Jul 09, 2017 2:38 pm 
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Location: Estonia, Rapla city (50 and 60Hz compatible :P)
In the emulators I use (for MD) there is a Save/Load State As in a menu.

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