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Breakout homebrew for the NES?
http://forums.nesdev.com/viewtopic.php?f=5&t=16217
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Author:  Sumez [ Mon Jul 24, 2017 12:52 am ]
Post subject:  Re: Breakout homebrew for the NES?

DRW wrote:
I personally would prefer the classic paddle and physics. No fancy stuff that you can do with the paddle.

Maybe I'm just really bad at playing Breakout/Arkanoid, but I always felt that having no real way to influence the trajectory of the ball was a very limiting factor that made the game way too reliant on luck to really be fun to play for me. This is especially annoying when you only have one brick left to hit, and the ball just won't go there on its own. You really need some way to support it.

Sorry if I'm taking this too far, I just think it's a really interesting game design subject.

Author:  DRW [ Mon Jul 24, 2017 2:03 am ]
Post subject:  Re: Breakout homebrew for the NES?

Sumez wrote:
Maybe I'm just really bad at playing Breakout/Arkanoid, but I always felt that having no real way to influence the trajectory of the ball was a very limiting factor that made the game way too reliant on luck to really be fun to play for me.

Doesn't the original "Breakout" and "Pong" games allow you to influence the angle of the ball. It depends on how you move the paddle and where the ball lands on it.

Author:  Sumez [ Mon Jul 24, 2017 2:41 am ]
Post subject:  Re: Breakout homebrew for the NES?

To some extend yeah. I definitely think that's absolutely essential to the game.

Author:  rainwarrior [ Mon Jul 24, 2017 9:03 am ]
Post subject:  Re: Breakout homebrew for the NES?

I couldn't say if there's some bad port of Arkanoid that doesn't give you some influence over the bounce angle, but in the NES version (and all others I can remember) it does. Maybe it's a bit limited, but it's still a critical and essential bit of control.

Though there are some (IMO) poorly designed levels where the bricks you need to hit are at the end of a tunnel/maze of unbreakable bricks and you really can't do much of anything to aim down there.

Author:  DRW [ Mon Jul 24, 2017 9:09 am ]
Post subject:  Re: Breakout homebrew for the NES?

Influencing the ball like in "Arkanoid": Yes.
But moving the paddle like a flipper: That's what I personally wouldn't like.

Author:  tepples [ Mon Jul 24, 2017 9:38 am ]
Post subject:  Re: Breakout homebrew for the NES?

VIDEO PREROLL AD: Try the new Dunked Ultimate Chicken Sandwich. This is how you Sonic.

Michael Jackson and Janet Jackson in the video for the song "Scream" played a Pong clone with "flipper" paddles.

Author:  M_Tee [ Mon Jul 24, 2017 11:17 am ]
Post subject:  Re: Breakout homebrew for the NES?

dougeff wrote:
I just had a funny Idea of a 2 player game. Player one is playing tetris, and trying to drop blocks down and make a row. Player 2 is playing Breakout, and trying to bust Player 1's blocks.


That'd go into permanent rotation in my household. I love multiplayer games where the players have different objectives.

Author:  calima [ Mon Jul 24, 2017 11:41 am ]
Post subject:  Re: Breakout homebrew for the NES?

Apparently there's been several games like that, where one player is doing top-down tower defense and the other is down there in 3d, attacking. At the time I thought that was a unique idea, but no, that too already existed :P

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