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Dank Tomb, Pico-8 game
http://forums.nesdev.com/viewtopic.php?f=5&t=16258
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Author:  GradualGames [ Tue Jul 25, 2017 10:55 am ]
Post subject:  Dank Tomb, Pico-8 game

Dank Tomb has just been released.

Haven't had a chance to play through it yet, but I am really impressed by this.

Author:  Dwedit [ Tue Jul 25, 2017 11:26 am ]
Post subject:  Re: Dank Tomb, Pico-8 game

Jumping is a little wonky, it forces you to be halfway off the platform for jumps to work.

Author:  FrankenGraphics [ Tue Jul 25, 2017 12:11 pm ]
Post subject:  Re: Dank Tomb, Pico-8 game

I think the jumping and the destructing platforms are suffering from the "you need to be the programmer and/or know beforehand how to time this"-itis, because it's infuriating. The visuals are great from what i can tell from the little progress i've made. :oops:

Holding C will result in the following: long jump, then several short auto-jumps.
Releasing C will result in yet another long jump.

This feels unintentional/unnecessary and confusing. :/

Author:  GradualGames [ Tue Jul 25, 2017 12:22 pm ]
Post subject:  Re: Dank Tomb, Pico-8 game

I didn't have that much trouble with it. Probably easier with a controller.

Author:  FrankenGraphics [ Tue Jul 25, 2017 1:07 pm ]
Post subject:  Re: Dank Tomb, Pico-8 game

To be perfectly fair, you adapt after a while, but... i think i'd maybe prefer if the jumps were slightly "too long" over slightly "too short", so that the skill is timing how long i should hold C rather than how close to the edge i must stand.

Author:  Pokun [ Thu Jul 27, 2017 10:38 am ]
Post subject:  Re: Dank Tomb, Pico-8 game

Yeah it suffers from Megaman 9 pits. There are many pits that you barely make it over with your jumping ability.

FrankenGraphics wrote:
Holding C will result in the following: long jump, then several short auto-jumps.
Releasing C will result in yet another long jump.

Yes it has both variable height jumping (which is a good thing) and rapid-fire-jumping (which is a very annoying thing). It would be better to only allow one jump per press.


Other than the jumping the controls are good though, and visually it looks great.

Author:  FrankenGraphics [ Sun Jul 30, 2017 12:31 am ]
Post subject:  Re: Dank Tomb, Pico-8 game

Played through!

The good:
-Very nice graphics and effects
-Very high fun per kB ratio
-Feels like a complete experience within its restrictions.
-Might want to return to get the 7th graal i didn't find.

The bad:
-Sometimes, platforming elements get in the way of puzzles; especially the northernmost one. I'm wondering if it is possible to add one more "magic floor" without breaking the puzzle here.
-Jumping could be better. IMO: Autojump should be disabled. Jumping "height" should be increased just by a little.

Another note:
I'm pretty sure i managed to cheese through a column puzzle by jumping diagonally, cutting through hit detection of two columns placed above and left of me. But it felt like a discovery, so it's not necessarily bad.

Some technical concerns:
You can jump in an upwards diagonal, but you can't jump in a downwards diagonal (when pushing down+l/r, i can't jump. Or, when jumping downards, i have to toggle between down and the other direction to approximate a diagonal move) This might be a laptop/keyboard issue, but it's worth mentioning. It made a few platforming rooms a pain.

Author:  Pokun [ Sun Jul 30, 2017 3:52 am ]
Post subject:  Re: Dank Tomb, Pico-8 game

Sounds like keyboard ghosting. I guess it could be solved by allowing remapping of keys manually so you can map them to a combination of keys that does not cause ghosting on your particular keyboard.

A solution for the player is to use a gamepad or mechanical keyboard with NKEY rollover.

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