Nostalgia for time periods, locations and events has no correlation to the drawing styles of characters.
Now you are just being silly. Of course there's a correlation.
Nonsense. The way bodily features look like has nothing to do with the time frame the story plays in.
If a DC comic book story, like "Batman", plays in ancient Rome, the characters will not suddenly be drawn in "Asterix" style. And if there was ever a flash forward in an "Asterix" comic to our times, his descendents would still have that huge round nose and wouldn't suddenly look realistic.
Sure, clothes and that stuff, that has a correlation. But not the bodily features
Because guess what: In the last few thousand years, people more or less looked the same.
People in the middle ages didn't have huge round noses and oversized heads either. They looked just like us.
So, the idea: "A comic-like drawing style fits to a middle ages kingdom with princesses and evil tyrants while a realistic style fits to a modern city" makes no sense. In the real world, both setting had regular humans. Therefore, you can choose one of both styles for either setting.
There's no correlation whatsoever that "oversized head, round nose, unrealistically-shaped mustache = ancient kingdom, realistic proportions = modern city".
Pokun wrote:But the current Mario is from another world than New Donk City, so I don't know if they are the same kind of people, although they are both obviously human.
They are different kinds of humans now.
You forgot Super Mario Bros
. Princess Toadstool is bigger than normal Mario but smaller than Super Mario.
I knew that you would bring this up, I just knew it.
I didn't mention it because there's a very obvious reason for that: In the original "Super Mario Bros.", she didn't have her official artwork yet. In that game, Princess Toadstool actually was
supposed to be smaller than Mario. The idea that the Princess is taller than Mario had not yet been established:
So, the Princess sprite in "Super Mario Bros." still doesn't prove that Super Mario towers over the other characters because it's not yet based on the way Princess Toadstool canonically looks like. She was not supposed to be taller than Mario by that time.
And again, even in SMB1, the size of those tiny little Mushroom Retainers only makes sense towards Mario if he's big. Toad is always depicted smaller than Mario, and yet, this is only true when Mario is Super Mario.
So, either small Mario is really a dwarf form with Super Mario being his regular form. This would contradict the old games, though, where they clearly label him:
Small = Mario, big = Super Mario.
Or Super Mario is a giant of 3 m and all other Mushroom Kingdom people are always in their Super form by default as well because it makes them stronger and the Goombas and Koopa Troopers don't appear so huge because even a Goomba is 1.5 m.
But in this case, the official heights by Nintendo are off because in them, Bowser, who never grows or shrinks with Super Mushrooms, is only a bit taller than Mario, but Mario's height is still given at 1.55 m.
But small Mario being his regular 1.55 m form and
the other characters always being in their small form, with Bowser being maybe 2 m, and Super Mario being taller than Bowser, that's never
tepples wrote:Yvan and Peach do shrooms in Super Mario Bros. 2: Mario Madness.
Right. Other humans-like characters can do this too, not just Mario and Luigi.
tepples wrote:(Super Mario All-Stars replaces Yvan with Toad.)
Only if you put any weight into the design decisions by the graphics artist who had to decide whether to use the three colors per sprite to give Toad his blue vest and therefore a blue mushroom top, or if they use the correct mushroom top color, but have to give him red outlines.
Would you have chosen red outlines?
People who seriously try to interpret anything into these kind of color choices should maybe start reading about the NES hardware. The drawn artworks on the box and in the manual clearly show that this is not
supposed to be blue Toad and that they had given him a red top if the NES had supported more colors at once.