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Hypothetical non polygon based 3D?
http://forums.nesdev.com/viewtopic.php?f=5&t=16527
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Author:  psycopathicteen [ Wed Oct 04, 2017 6:31 pm ]
Post subject:  Re: Hypothetical non polygon based 3D?

It looks a little strange. I thought they would just stretch the outmost polygons to fit the silhouette.

Author:  psycopathicteen [ Thu Oct 05, 2017 1:32 pm ]
Post subject:  Re: Hypothetical non polygon based 3D?

I always thought cell shading was an underutilized technique. I want to see cell shaded graphics that actually look like a Disney animated feature, but they tend to look too polygonal and robotic.

Author:  lidnariq [ Thu Oct 05, 2017 1:45 pm ]
Post subject:  Re: Hypothetical non polygon based 3D?

Of all the flaws I noticed in Wind Waker, I didn't particularly feel like the models were low polygon...?

Author:  psycopathicteen [ Thu Oct 05, 2017 7:56 pm ]
Post subject:  Re: Hypothetical non polygon based 3D?

I thought his face looked too painted on, and the models didn't have much detail. A friend of mine actually showed me a gameplay video of an anime-style game that actually does have nice detailed cell shaded graphics, but I forgot what it was called.

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