nesdev.com http://forums.nesdev.com/ |
|
Hypothetical non polygon based 3D? http://forums.nesdev.com/viewtopic.php?f=5&t=16527 |
Page 4 of 4 |
Author: | psycopathicteen [ Wed Oct 04, 2017 6:31 pm ] |
Post subject: | Re: Hypothetical non polygon based 3D? |
It looks a little strange. I thought they would just stretch the outmost polygons to fit the silhouette. |
Author: | psycopathicteen [ Thu Oct 05, 2017 1:32 pm ] |
Post subject: | Re: Hypothetical non polygon based 3D? |
I always thought cell shading was an underutilized technique. I want to see cell shaded graphics that actually look like a Disney animated feature, but they tend to look too polygonal and robotic. |
Author: | lidnariq [ Thu Oct 05, 2017 1:45 pm ] |
Post subject: | Re: Hypothetical non polygon based 3D? |
Of all the flaws I noticed in Wind Waker, I didn't particularly feel like the models were low polygon...? |
Author: | psycopathicteen [ Thu Oct 05, 2017 7:56 pm ] |
Post subject: | Re: Hypothetical non polygon based 3D? |
I thought his face looked too painted on, and the models didn't have much detail. A friend of mine actually showed me a gameplay video of an anime-style game that actually does have nice detailed cell shaded graphics, but I forgot what it was called. |
Page 4 of 4 | All times are UTC - 7 hours |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |