Pokun wrote:Are you perhaps two of those that thought the original large Xbox controller is comfortable?
From what I remember I didn't think it was a good controller, it was very heavy and boxy and the buttons were like hard bubbles. However, I didn't find it caused discomfort to use, I could hold it and use it okay. Kinda similar in that respect to the sideways wiimote control, excepting the weight: not a good shape but I could still use it and it didn't hurt my hands when playing for hours.
Pokun wrote:I don't really understand why it's hard to find north on the nunchaku though, it's restricted in an octagonal-shape just like the two analogue joysticks on the Classic Controller, so all 8 general directions are easy to feel thanks to that. And north is always in the same relative direction from the thumb no matter how you angle the nunchaku. I guess this is a size problem too, which somehow made it hard to use in general for you.
The octagon guide helps at full tilt, but by then you're already running. The problem is more when I'm trying to make a slow precise movement. Follow a path, take the first step correctly, etc.
Because its not held in two hands the nunchuk's orientation is not kept in a stable position. Moving my thumb changes the shape of my hand, which rotates the nunchuk a little bit depending on how far I've moved my thumb. So, even if I could find "north" all the way down, it subtly rotates across the range of motion of my thumb from centre to north. Same if I rotate my wrist while playing, the position shifts. I find I have to constantly re-adjust and learn again and again where north is while playing. It's subtle, but games often require subtle input. Does that explain it a little better?
It's not as bad in games where the two buttons aren't being used. If I can grip the whole thing lower down, it's more stable. For all the crazy plastic wiimote adapters I've seen, I wish I could find one that just added a bigger handle to the nunchuk.
Hmm, another game where I was disappointed in a different way by the controllers was Punch-Out!! Wii. The game is designed around actually moving your fists, basically shaking either controller punches. While I thought it was a fun gimmick for the first minute or two, I very quickly just found it annoying to execute. This is just my own subjective taste, someone else may have really been into this. There was an option to just use the pad to control, but the whole timing of the game is based on moving your fists around, so that felt wrong too.
The motion wasn't right to feel like actually throwing punches, really it's designed for kinda short gestures with either hand, not a punch. Though, maybe if I was 3 feet tall it would pretty much be a punch? The length of the nunchuk cable would be a problem for range of motion anyway (but maybe not if I was 3 feet tall). The Playstation Move controllers, which were wireless and had actual position tracking not just tilt/waggle sensors, I think would have been capable of a much more realistic feeling boxing game. I never tried Sports Champions 2 but
I like how this looks.
Pokun wrote:nunchaku
I'd assume this is its official name in Japan, but I've been writing nunchuk specifically because that's the
official English name.
Pokun wrote:Oh I always thought Nintendo's controllers were the best (especially with a cross-shaped d-pad) and the Gamecube controller is the most ergonomic and comfortable controller I've used. I was a bit sad to see its support to be mostly gone in the Wii U. Although the Classic Controllers are also comfortable.
I would say their d-pads specifically were the best, though now in the current generation PS4 and XB1 finally have great d-pads and the Switch
got rid of it???. The SNES controller was wonderful, and the Wii classic controller was not bad (except for being tethered to the **** wiimote).
A lot of people seemed to really like the Gamecube controller, but I do not. The layout and shape of the face buttons is totally bizarre (did not like), and the shoulder buttons are atrocious. Better than the N64 controller at least, though.
The Wii U pro controller was not bad either, but between the set of similar controllers from PS3/4 and XBox 360/1 it's the worst of that bunch to me. The right analog stick being above the buttons felt like bad layout.
Pokun wrote:I imagine the Wii U tablet controller is similarly uncomfortable?
Yeah the tablet really sucks. The only thing it was really good at was basically "mouse" controls for the Mario Maker editor, and for when you have to go to the bathroom but want to keep playing.