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 Post subject: Re: Math in Video Game developmentPosted: Sun May 06, 2018 1:24 am

Joined: Sun Nov 23, 2014 12:16 pm
Posts: 274
The cool thing about math is just that you are thinking about things in a very logical way and because of this is applies to almost everything. When you code things it important to think in very precise ways... math helps with this. If you are doing something very specific then you might need math.

In the original Doom for PC and Wolfenstein they used special techniques to give the illusion of 3D. These are areas which you would benefit from having a good math background.

If you want to get good at math just find some free tutoring online community and volunteer. Teaching others is one of the fastest ways of learning new things.

Oh by the way.... math major here.

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 Post subject: Re: Math in Video Game developmentPosted: Sun May 06, 2018 2:52 am

Joined: Fri Jul 04, 2014 9:31 pm
Posts: 967
Oziphantom wrote:
For a NES Euler is mostly overkill For most things Pos += Delta is all you need.

That is (explicit) Euler. Find the first derivative of the function at the current time and multiply it by the time increment to get the delta (these two steps can be combined pretty easily on NES since the derivative is usually trivial and the time increment is constant), and then just add the delta to the value of the function at the current time to get the value of the function at the next time. I'm pretty sure this is the simplest possible numerical integrator.

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