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PostPosted: Tue Aug 28, 2018 12:47 pm 
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Formerly WheelInventor

Joined: Thu Apr 14, 2016 2:55 am
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Location: Gothenburg, Sweden
in this thread, olddb asked: "Is there any good source online where one can learn concepts like this?"

First thing that comes to mind is that i remember some of Yacht Games design related blog posts were worthwhile reads to me - i seem to especially remember the one about checkpoint design.
Here's a link to a filtered list. It also starts on page 2, so there are newer posts i haven't read.
http://yachtclubgames.com/category/design/page/2/



Sometimes you may pick up cues from unexpected fields. I've found helpful points in google:s "material design" tutorial (which primarily teaches touch ui tips), board game theory, and in various volumes of research about general human-machine interaction with appetizing titles such as "museums in the digital age" :wink:

Link to the material design tutorial. Inconveniently, they've hidden it in the hamburger menu.

Maybe look at this very quick, very consise animation tutorial: 12 principles of animation.

Besides reading up, i think "simply" training helps a lot. By doing, and by observing. Always taking notes. I think i benefit a little from the mental toolset i gained from the ethnography courses i once took (which emphasizes the method of studying a phenomenon from the viewpoint of a subject), but there are surely many other ways to go.

Watching other people play games, especially if they do it with average success rate, is something i find informative.

Game post mortems on youtube can sometimes reveal interesting points, but i feel the yield is not always guaranteed.


What's your favourite online resource tips for game design?

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PostPosted: Tue Aug 28, 2018 10:55 pm 
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GDC Vault : https://www.youtube.com/channel/UC0JB7T ... _MQ/videos


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PostPosted: Thu Aug 30, 2018 1:59 pm 
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Thank you for this FrankenGraphics. :beer:

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PostPosted: Tue Sep 04, 2018 1:06 am 
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This will be helpful, thanks for sharing it with us.


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PostPosted: Sun Sep 16, 2018 10:58 am 
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Joined: Thu Sep 13, 2018 1:52 pm
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Oziphantom wrote:

I imagine your work flow would be easier when you're just copy+pasting 3's level design´╗┐


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