It is currently Thu Dec 13, 2018 3:24 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Sun Nov 11, 2018 2:05 pm 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
Is there any walkthrough/strategy guide for "Journey to Silius" that actually helps the player?

All the walkthroughs from Gamefaqs for this game are total shit.

Take, for example, this description on how to defeat the second boss:
Quote:
You _must_ keep moving while fighting against this boss. He will shoot pink
blobs at you, which can home in on you if you stay in place for too long.
Also he will shoot a hook out of his chest which will kill you
instantaneously if it touches you. Aim for the middle of his body and duck
when he shoots the hook at you.

Wow, no shit, Sherlock.
So, I have to avoid touching the boss or the projectiles? I thought I have to get caught by the hook, so that it takes me to he next stage. :roll:

None of these shitty walkthroughs tell me how to avoid the projectiles. How do I see where the projectile will land and how do I have to move, so that they don't hit me? When do I have to jump, when do I have to duck? That's what I expect from a walkthrough.

The description for the first boss is even worse:
Quote:
The mini-robots will come out first, 3 of them, one at a time. In order to
beat them wait for the to jump, run under them and shoot them when they land.
Around 9 shots will kill them. Be careful to watch out for their lasers.

Oh, so I have to be careful. And to kill them, I have to shoot them. Wow, what an insight!

But the worst part: "Wait for them to jump, run under them". Yeah, that's bullshit. If I simply stand there and wait that they jump, they won't jump at all. Or they will jump straight at me instead of jumping in a huge arc.
So, again: Which of my movements will trigger which reaction of the enemies? How can I best avoid their attacks?
Those crappy walkthroughs simply state the obvious. And the shitty longplays on YouTube simply enter the bosses with full health and drain their energy faster than the enemies can drain the player's energy. But I have yet to see a player who uses an intelligent tactic.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Sun Nov 11, 2018 11:04 pm 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 578
Location: United States
Damnit! :x I was about to go and finally try to beat Fester's Quest, but as an avid Sunsoft fan and player, I feel it would be a sin not to fulfill my civic duty.

I've played this game so many times when I was doing my Anarchy Edition hack, it's sad to think what I could've accomplished had I focused on more productive things.

Anyway, on the 1st boss, the Helicopter:

Those mini robots will jump as soon as you shoot. I find the best approach is to anticipate that: when the copter stops moving, step forward a little bit so your character is aligned under the nose of the helicopter. Wait for the first robot to hit the ground. Jump first then shoot 3 times at the peak of your jump (where the robot will jump). You may need to experiment to get the timing right.

Getting shot also knocks the robot back, so you don't have to jump under them until, maybe, the second jump? Four shots take each robot out. Keep in mind: they make small jumps when you're near them; the last one always shoots upon landing. Also, they shoot missiles, not lasers.

2nd boss:

Okay, this one's a bit tricky. It's best to save all your weapons for this one. The tank lobs those balls in three distinct distances, and I don't think there's a clear pattern. But it also has three different advancing positions, and from it's starting point and when it retreats, you can practically jump over every ball from the edge of the screen. Only when it advances closest to you should you have to worry. When this happens, keep in mind that it won't lob the next ball the same distance as the last, so if you successfully jumped the last one, run as close to the tank before the claw comes out and duck, and as soon as the claw is retracted and the ball is off screen, run back and jump.

The good news is that the claw can never reach you when you hug the left edge. Also that claw isn't instant death.

3rd boss:

It's not necessary to save your weapons for this one; use all your homing missiles on the mid-boss right before this, because it's tough to avoid that ED209 clone's machinegun fire.

As soon as you start, you'll see you're in a deathroom of cannons and lasers. Duck. You're now in a safe zone and won't get hit by anything as long as you're ducking. Whenever you can, go right up to the ledge in front of you (but don't jump over it!) and duck. I find this is the best place to attack that flashy orb that is your target, but you have to jump to shoot it (even if you have homing missiles, because, for some reason, they don't home in on anything here).

At this time, just look at the pattern of lasers/cannons. You can probably figure it out from here, but if not: the order of cannons never change, and the lasers always shoot in succession. Notice there's a pause between the firing of the middle cannon and the lower cannon? I find that gap is the best time to jump, but only if there isn't a laser shooting past your head.

_________________
Ruling the World One Bean™ at a Time...


Top
 Profile  
 
PostPosted: Mon Nov 12, 2018 6:45 pm 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
Thanks a lot for your help.

With the knowledge that those robots from the helicopter jump specifically when you shoot, I was able to defeat them easily.

I'll try level 2 and the level 2 boss next.

Since I lose motivation when I have to restart the game too often, I practice the game on an emulator with savestates. Later, I'll play it on the NES again.
On the NES itself, I was already able to get to the final level with the nine continues cheat, but in many cases, I was just lucky. So before I start a new NES session where I play under regular conditions, I want to make sure that I know how to deal with each difficult part.


I think the tips for level 2 will help.

I'll get back to you when there's another situation where I don't see the solution.

One situation where I know that I'll get in trouble: The pre-boss in level 4, that hovering upper-body robot: Is there a way to avoid getting hit? Especially when you only have your default weapon?


An unrelated question:

I'm not sure if I'm the only one, but this game gives me a C64 vibe. Does anybody know why that's the case? Am I thinking of a specific C64 game that is similar to "Journey to Silius"?

(Ironically, while many C64 games and "Journey to Silius" have epic soundtracks, the music style is quite different, so this is definitely not what reminds me of the C64. Sound-wise, "Darkman" comes closest to the typical C64 style.)

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Mon Nov 12, 2018 10:20 pm 
Offline
User avatar

Joined: Thu Sep 07, 2006 1:08 pm
Posts: 578
Location: United States
I could never figure out a way to get through that stage 4 midboss without taking a hit or using special weapons.

It seems you can't jump over its complete form (even when it's nearest to the ground), and it takes 19 shots to destroy its body (which isn't feasible to do before it reaches the left edge of the screen). But 4 lasers will do it (or 7 homing missiles).

When there's just the head left, it's just a matter of timing the jump (or running under it). Keep in mind here that it shoots it's "shotgun" on a timer, and you want to be as far away as possible when this happens. So try to time it so that after you jump over/run under the head it fires as you're running away from it. Usually you'll want to wait for the head to reach near the edge before jumping over it.

_________________
Ruling the World One Bean™ at a Time...


Top
 Profile  
 
PostPosted: Tue Nov 13, 2018 4:11 pm 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
Thanks again for the tips. Let's see in which problems I'll still run.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Tue Nov 13, 2018 6:39 pm 
Offline
User avatar

Joined: Tue Jun 24, 2008 8:38 pm
Posts: 2129
Location: Fukuoka, Japan
In another thread there was a "3d" version of Journey to silius and did a quick check of it. I'm not sure if auto-fire was used or not but the game was finished quite fast so maybe even though they may have "cheated" a little bit (I checked very fast so I cannot say), a few tricks could be learned from it, who knows.

It was in this thead:
viewtopic.php?f=3&t=13552&p=228824#p228820

I remember finishing it a long time ago but don't remember the tricks since I didn't play it in years. It's a nice game, once you know your way around.


Top
 Profile  
 
PostPosted: Wed Nov 14, 2018 1:01 am 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
Meh. This is just a TAS. Stuff like that never really helps you for actual play since in reality, you wouldn't walk towards an enemy until you're only one pixel away to shoot him.

For example, this:
http://www.youtube.com/watch?v=97_FGC851R0&t=6m38s
is surely not a viable strategy for the hovering pre-boss when you play for real.

In the contrary: Since they usually kill the enemies before they are able to do anything at all, such a TAS shows you even less of the game than a longplay of a mediocre player.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Thu Nov 15, 2018 6:05 am 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 829
Location: Denmark (PAL)
Usually, when having to deal with boss patterns I can't figure out, I resort to videos, as a lot of written guides really aren't good at purveying the strategy you need, similar to your examples.

The trick of course is finding the right videos. You need to find someone who knows the game well, and plays to avoid taking damage, rather than just "credit feeding" through the game - or even worse, using savestates to survive. As such, definitely avoid anything labeled as a "longplay". There are some really hilarious videos out there of people playing shooters, where the player ship just precisely dodges inbetween impossible patterns of random spreadshots, rather than using safe techniques such as bullet herding to direct shots where they become less of a danger.
Bubble Bobble, surprisingly is one of my pet peeves - for such a popular game, it's ridiculous how few reliable resources exist for it. Almost any video on the internet is people just using "continue" every second stage rather than playing to survive/score, and footage of the final boss fight has people just walking straight up next to the boss, while miraculously managing to dodge his attack at point blank anyway...

Anyway, some of the better resources I find are often speedrun videos. These people always play the game legit (unless it's a TAS), and unless there's some crazy hard trick that makes the fight go faster, they will always rely on the most safe approach to any challenge. Also, the fastest way to beat a boss in a classic 8-bit title is also quite often the easiest. Even if you can't pull it off as well, there's definitely something to learn.
If footage from a GDQ event exists, that's even better, as the live commentary will often put words to what the player is doing.

Here is one for the second boss in Silius:
https://youtu.be/O72d3Ay16TY?t=581


Top
 Profile  
 
PostPosted: Thu Nov 15, 2018 8:55 am 
Offline

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20867
Location: NE Indiana, USA (NTSC)
Sumez wrote:
There are some really hilarious videos out there of people playing shooters, where the player ship just precisely dodges inbetween impossible patterns of random spreadshots, rather than using safe techniques such as bullet herding to direct shots where they become less of a danger.

[sarcasm]Good luck with your bullet herding when a modern shoot-em-up fills almost the whole screen with a curtain of spreadshots.[/sarcasm]
Image
Screenshot of Perfect Cherry Blossom, a Touhou Project game by Team Shanghai Alice


Sumez wrote:
Bubble Bobble, surprisingly is one of my pet peeves - for such a popular game, it's ridiculous how few reliable resources exist for it. Almost any video on the internet is people just using "continue" every second stage

When you find a credit feeding playthrough video, try this:

  1. Watch the video, carefully counting "continue" use.
  2. Congratulate the uploader on beating the game using "only" however many credits.
  3. Ask the uploader if he or she plans to make a follow-up video using (75% of that rounding down) credits.

If you have tried this, how did it turn out?

Otherwise, your tips for finding an honest speedrun video sound plausible.


Top
 Profile  
 
PostPosted: Thu Nov 15, 2018 3:57 pm 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
Sumez wrote:
Anyway, some of the better resources I find are often speedrun videos. These people always play the game legit (unless it's a TAS), and unless there's some crazy hard trick that makes the fight go faster, they will always rely on the most safe approach to any challenge. Also, the fastest way to beat a boss in a classic 8-bit title is also quite often the easiest. Even if you can't pull it off as well, there's definitely something to learn.

Yeah, that's the problem: Speedrunners know the game very well, so they can defeat bosses with optimal strategy, including the best weapons.
For example, in "Castlevania", you can defeat most bosses by spamming the holy water. A speedrunner can do this because he plays the game without losing lifes, so he always has this weapon and enough hearts. But if you died shortly before Frankenstein or the Grim Reaper, you need a strategy to defeat them with the whip alone, which is something you don't find in speedruns.

For example, in your "Journey to Silius" example, the guy plays well enough to defeat the pre-boss with the standard weapon, so he has a full bar to use the homing missiles on the boss. This means the boss never manages to get close to him and he doesn't have to worry about the claw and only needs to jump over four projectiles.
But it doesn't help you when you wasted all your weapon energy on the pre-boss because your reflexes weren't fast enough for your normal weapon and you had to use the machine gun on him. Or if you die at the boss when your weapon meter ran out: Respawning refills your life energy, but your weapon energy is still empty.

Actually, for these kinds of games you would need a "standard weapon only" real-life playthrough. So that you know that you can apply those tactics in any case.

O.k., there are exceptions:
In level 1, I always have the machine gun for the boss because I don't need anything but my standard weapon in the level itself. And if I already die at the first boss, I will reset the game since it has only limited continues and I don't want this lost life to bite me in the ass in the end.
Likewise, in "Castlevania" at Frankenstein, you always have at least a knife and a few hearts because that's what you can always collect in that hallway even after losing a life.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Thu Nov 15, 2018 4:56 pm 
Offline
User avatar

Joined: Sun Sep 19, 2004 9:28 pm
Posts: 3723
Location: Mountain View, CA
Can anyone submit a walkthrough at Gamefaqs, or is it limited to people with, say, high post counts/etc. (i.e. trustworthiness)?

(A walkthrough I wrote for an unrelated game is on there, but I did not submit it myself, which is why I ask)


Top
 Profile  
 
PostPosted: Thu Nov 15, 2018 8:17 pm 
Offline

Joined: Sun Mar 03, 2013 1:52 am
Posts: 111
Location: Texas, USA
koitsu wrote:
Can anyone submit a walkthrough at Gamefaqs, or is it limited to people with, say, high post counts/etc. (i.e. trustworthiness)?

(A walkthrough I wrote for an unrelated game is on there, but I did not submit it myself, which is why I ask)

From what I remember, anyone can submit a document to a moderation queue, but if a moderator considers your document's topics are already covered by existing documents on the site, it will be rejected.

GameFAQs - How to Contribute

Edit: There's a Report Problems link where you could report plagiarism / copyright violation if you want.


Top
 Profile  
 
PostPosted: Fri Nov 16, 2018 8:05 am 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 829
Location: Denmark (PAL)
tepples wrote:
  1. Watch the video, carefully counting "continue" use.
  2. Congratulate the uploader on beating the game using "only" however many credits.
  3. Ask the uploader if he or she plans to make a follow-up video using (75% of that rounding down) credits.

If you have tried this, how did it turn out?


That's way too passive aggressive, even for me. :P

DRW wrote:
Yeah, that's the problem: Speedrunners know the game very well, so they can defeat bosses with optimal strategy, including the best weapons.
For example, in "Castlevania", you can defeat most bosses by spamming the holy water. A speedrunner can do this because he plays the game without losing lifes, so he always has this weapon and enough hearts. But if you died shortly before Frankenstein or the Grim Reaper, you need a strategy to defeat them with the whip alone, which is something you don't find in speedruns.

That's a very situational issue. It's definitely a problem with some runs, but in my experience it's a minority of games that are designed like that. In Castlevania, it's really only the Frankenstein boss that has that problem, and as long as you look out for axe drops in the fleaman section preceeding it, it shouldn't be an issue. Journey to Silius does reward this kind of optimal play though, but I consider it a fun design.
Other obvious issues with speedruns could be making use of hard-to-execute tricks - I would never suggest the speedrun method of beating Jacquio in Ninja Gaiden to a newbie. :)

Anyway, "something you don't find in speedruns" isn't entirely true. In fact, powerup-less runs are an extremely common category in most speedrun titles. Journey To Silius might be just a little too much on the obscure side to not have it, but I'm sure there are good runs of whip-only Castlevania out there.

Quote:
For example, in your "Journey to Silius" example, the guy plays well enough to defeat the pre-boss with the standard weapon, so he has a full bar to use the homing missiles on the boss. This means the boss never manages to get close to him and he doesn't have to worry about the claw and only needs to jump over four projectiles.
But it doesn't help you when you wasted all your weapon energy on the pre-boss because your reflexes weren't fast enough for your normal weapon and you had to use the machine gun on him. Or if you die at the boss when your weapon meter ran out: Respawning refills your life energy, but your weapon energy is still empty.

Only the last example is an issue (but it's a genuine one). It's been a long while since I played the game, so I can't help you with a useful strategy for the boss, but I do remember that beating the enemy before the boss with your standard peashooter is pretty easy. You might have to tank a hit or two, but that's still easier than being defenseless against the stage boss.
Remember, in this game, as with many NES games, your damage output will be higher when standing closer to an enemy, as your fire rate isn't slowed down by the number of shots on screen.


Top
 Profile  
 
PostPosted: Sun Nov 18, 2018 10:32 am 
Offline
User avatar

Joined: Sat Sep 07, 2013 2:59 pm
Posts: 1765
@Jedi QuestMaster:

Thanks to your explanations, I'm now able to defeat the second boss as well.

Here's what I have to add to your descriptions:

Defeat the pre-boss with the machine gun. That's the safest way.
You'd rather want to lose your weapon power here than any life energy because the actual boss is quite managable with your default weapon.
Homing missiles on the boss are merely a nice addition to make it faster. But don't try to preserve your weapon power for it. Weapon power is much more needed for the pre-boss since he moves toward you and eventually will hit you. That's why you need fast machine gun shots on the pre-boss while you can pretty much take your time with the actual boss.

Now to the boss itself:

Always keep standing at the left border. Never move forward.

You can evade literally every ball simply by jumping, even the close ones. With one exception:
There is one ball that flies in a more horizontal arc than the others. As far as I see, this one appears after a few of the "dangerously close, but still evadable by jump" balls. If you jump while this one ball is shot, it will hit you. Instead, duck. Then it will miss you when it moves out of screen.

But never ever move to the right in any situation because it leaves you open to both, the balls and the claw.
Simply stand to the left. Then jump and shoot whenever a ball comes close to you, except for that one type of ball that requires ducking.

Even if you don't recognize that one specific ball, if you still have a fair amount of energy and only your standard weapon, this ball should only hit you three times at most.

With this tactic, the claw poses no danger at all.

_________________
Available now: My game "City Trouble".
Website: https://megacatstudios.com/products/city-trouble
Trailer: https://youtu.be/IYXpP59qSxA
Gameplay: https://youtu.be/Eee0yurkIW4
German Retro Gamer article: http://i67.tinypic.com/345o108.jpg


Top
 Profile  
 
PostPosted: Mon Nov 19, 2018 1:52 am 
Offline
User avatar

Joined: Thu Sep 15, 2016 6:29 am
Posts: 829
Location: Denmark (PAL)
You should make a walkthrough now. ;)

I plan on moving on with my NES backlog real soon now, and Silius is definitely right there on top of the queue along with games like Power Blade 1 and 2, Vice Project Doom, Shadow of the Ninja, and Crystalis.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group