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PostPosted: Sun Feb 03, 2019 6:58 am 
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O.k., I haven't read the whole thread, I just had a look at the corresponding "Castlevania" reference.

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PostPosted: Sun Feb 03, 2019 8:11 am 
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DRW wrote:
Like when I was discussing whether "Soccer" for the NES can be hacked, so that it works at 60 fps and tepples, out of the blue, suddenly asked this:
tepples wrote:
What frame rate do Super Mario Strikers and Mario Strikers Charged run at?
http://forums.nesdev.com/viewtopic.php?f=2&t=18084

Which has nothing to do with anything.

I have edited that particular question to clarify that its intent was to compare simulations of the same sport from the same publisher on different platforms. I apologize for the confusion.

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PostPosted: Sun Feb 03, 2019 11:27 am 
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Another question regarding the "Castlevania" manuals and box revisions:

Was the manual with the oval seal only sold with cartridges/boxes that also have the oval seal? Or did the combination "round seal on cartridge and box, oval seal on manual" exist?

And in case you're asking yourself again why I want to know this (even though the same people who ridicule me for it would never question why this kind of information is even collected on websites. Apparently, it's totally normal to compile whole databases with this kind of secondary knowledge, but somehow it's weird and ridicilous when I'm asking about it):

I want to know if my version of "Castlevania" was ever sold with my version of the manual. (I got cartridge and manual from two different locations, but I prefer if both things in my collection match with each other.)

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PostPosted: Sun Feb 03, 2019 11:27 am 
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tepples wrote:
I have edited that particular question to clarify that its intent was to compare simulations of the same sport from the same publisher on different platforms. I apologize for the confusion.

And again, I fail to see the connection. Those are two completely different games that literally have nothing to do with each other. Just because both games are supposed to represent the sport of soccer, why is this a question that we should ask ourselves at all?

Obviously, "Soccer" on the NES and "Ice Hockey" on the NES are much closer to each other than "Soccer" on the NES and any Mario soccer on a next generation console. And both NES games run at different speed. So, it's obvious that "Soccer"'s low speed is simply due to bad programming.

If, for some reason, the Mario soccer game also runs at a lower speed than other games (which I highly doubt), I'm pretty sure it's because of a totally unrelated reason or because of independent crappy programming.
But it will most likely not have anything to do with "engineering decisions" or the question:
tepples wrote:
To what extent does Nintendo care about high motion in soccer games?
Do you think they consciously make the game slower whenever the sport name is soccer?

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PostPosted: Tue Feb 05, 2019 7:09 am 
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tokumaru wrote:
I find this kind of extreme collecting a bit ridiculous
This kind of thread is perfectly normal on a more collector-oriented forum. But yeah DRW really has a short fuse.

DRW wrote:
that you believe I have a certain sexual attraction to videogame specifics.
Who doesn't. Just kidding! ;)


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PostPosted: Tue Feb 05, 2019 8:00 am 
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I myself am more interested in whether changes were made to these in later printings of a particular game:

1. The actual text of the manual, in case the explanation of a game mechanic was unclear
2. Legal notices other than those from the platform owner, in case some upstream licensor complained

As for #2, I know Dungeon Keeper II for PC got a last minute manual change to add a credit for the song "Disco Inferno", which plays when one of your units wins a jackpot at a casino in your dungeon.

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PostPosted: Tue Feb 05, 2019 8:16 am 
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Every dungeon needs a casino! :)

I remember my copy of Paluthena (Kid Icarus for FDS) came with a slip with corrections to the manual.

Another big change that comes to mind, is the many revisions of the Family BASIC manual (and software). The powerful CALL command (used to call machine language subroutines) description was removed in one revision of the manual for unclear reasons, although it is still available in all versions of the software. I imagine Nintendo removed it to avoid kids calling them and asking about it, since the manual never touches the subject of machine language anywhere else.


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