Because that is usually how you gain the effects of a mushroom. By consuming it one way or other (like using it as an ingredient in medicine). Spotty mushrooms (sometimes even explicitly stated to be fly agarics) are often used in fiction and mythology to have either some kind of magical effects or is poisonous like real fly agarics. That particular mushroom in Alice in Wonderland is often depicted as spotty or even exactly like a fly agaric although it's not supposed to be poisonous.DRW wrote: After having so many objects of so many different types (a plant, a symbolic rendition of a planet/sun, a piece from a tree, a piece from a bird's dress), why should the one object that coincidentally happens to be something eatable in real life, why should this be the one object that Mario literally has to eat to activate his power, even though every other object is implied to work by simply coming into contact with it?
Besides, the ironic thing is: The Super Mushroom resembles the very real-life mushroom that stands as the symbol for mushrooms that you should not eat: The fly agaric.
No I don't agree at all. The most straightforward way to use these items depends on the item itself. For the leaf it's putting it on your head because that's how tanukis usually use them when transforming, for other things that's not so obvious, like the feather or flower, the most straightforward way I think would be to use them with a spell, waving them like a magic rod or concentrating hard while holding them or something. That's usually how transformations are done in fiction when using some kind of artefact. If they are used by merely touching it would be hard to carry them. The items are not used after the transformation but there is no doubt that they give the power to Mario to transform, and exactly how they are used, probably even differs among the developers' minds. Since the item is used in-game by just colliding with its sprite they never had to think about the details and all the developers might had their own ideas of this, just like you and me.DRW wrote:Well, the thing is: In Mario games, the item usually doesn't reseble the superpower. There are exceptions, like the various suits in SMB3 (raccoon, hammer and frog suit). But other than that:
A fire flower isn't a flower with a mouth, so that you can imagine Mario using the flower like a gun.
The feather doesn't make you fly in a way so that you can imagine that Mario needs to wave the feather around like a bird moves its wings. The feather is just an icon and the actual object that you gain is a piece of cloth, i.e. something completely different.
Likewise, you don't find raccoon ears and a tail. You find a leaf that makes the tail magically appear.
So, unlike in other games, the items aren't really something that you apply and "use". In "Zelda", sure, you buy a bow and suddenly, you can shoot arrows, even if the sprite only shows the arrow itself. And a bottle of potion is obviously something to drink.
But in the Mario games, you have a magical object that gives you a completely different object as your actual superpower:
Flower --> Fireballs
Leaf --> Tail
Feather --> Cape
The powerup itself isn't actually the one that gets used. The powerup is the one that transforms Mario himself into another form.
That's why there's no real point in trying to come up with ways how the items are actually applied. They are magic. Their special ability isn't accomplished by using the item, the special ability is accomplished by the item having transformed Mario into a stronger form.
That's why the most likely explanation is that Mario simply touches each item for the transformation to occur. Since the items are so abstract, there's no need to assume: "The Super Mushroom has to be eaten, the Super Star is used as an earring, the feather needs to be put under your gloves."
But then again: If there's no real explanation of how Mario actually uses a Fire Flower or a feather, but if the most straightforward explanation is that Mario touches the item and then transforms, why should this one item that happens to resemble an eatable real world object be something that Mario actually eats? Why should the Super Mushroom be the one big exception?
I'm not sure what the flower not having a mouth has to do with anything. Mario is clearly conjuring fireballs from his hands in the artwork and using the flower itself like a gun would be kind of stupid (then again that IS how it's used in Smash Bros ).
Yes it's not necessary that this remains an illogical detail, and yes if you accept the poisonous nature of the mushroom to be more symbolic for an evil mushroom that chases you and curses you (alternatively it could be using poisonous spores) you can partly explain why Mario gets hurt by it even if he knows its dangerous. It does however gets you wondering why it can't be destroyed like other enemies. The answer is of course that the developers didn't sweat the details and probably just thought it would be cool to have a power-up item with negative effects, and it therefore also acts like other power-up items that are also indestructible.DRW wrote:Sure, but it's not necessary that this remains an illogical detail. You simply have to drop the idea that Mario eats the mushrooms and it suddenly makes sense: Just like the Goombas have the touch of death, so does the poison mushroom. It's put into the question mark blocks to trap Mario into a corner or to let him accidentally jump against or fall onto it.Pokun wrote:Just because the player can tell the difference between poisonous and normal mushrooms doesn't mean anything to the gameplay. I mean logic doesn't always apply if it comes in the way of gameplay.
Having the mushrooms being the only items that Mario needs to eat, you just introduced a plot issue with the poison mushrooms: How would you, for example, show its effect in a cartoon based on the game?
And as I said: "Donkey Kong 94" has a cutscene that literally shows how Mario gets hit by a Super Mushroom after thinking it's a poisoned mushroom. That's not gameplay anymore, that's story. He clearly isn't eating it there, yet it transforms him.
Also, those poison mushrooms are even thrown at him as obstacles, which makes the eating idea even less likely: http://www.youtube.com/watch?v=vpY3KI5FQTQ&t=4m15s
But my point is that how it acts in some games is not evidence enough to convince me that the mushrooms are not eaten. Especially since it is eaten in other games. Donkey Kong '94 plays with the game mechanic thing of sprite collision while in the Mario RPG series mushrooms are clearly used as medicine or food (and don't tell me they are different mushrooms, they are clearly derived from the same power-up item).
As for how cartoons would solve it, I imagine Mario would simply mistake an edible mushroom for a poisonous one. In the Japanese cartoon movie you mentioned Luigi is doing exactly this, and mistakenly eats mushrooms which has all kinds of random effects.
Since it's a recovery item it would make most sense to include it among the other food items that are picked up and eaten by pressing A. So I guess that's closest to option b. It not like it's a universal rule in Smash Bros that anything that is used by digestion has to be picked up by A. Almost everything is taken from other games and also often acts like it did in the game it was taken from, but there are also a lot of things that doesn't (the fire flower is a good example).DRW wrote:Let me ask you this:
"Super Smash Bros." has Simon Belmont now. If they include a wall meat item into the game, would Simon
a) simply touch it to mimic the way the item is taken in its original games
b) eat the meat because it's clearly supposed to be something that he eats?
Yeah and I wonder if it wasn't just an overlook by the person writing it. It's a question of how the original idea was and how the re-conned idea is. The ret-conned idea is probably like you described, Bowser hid the petrified people in these naturally occurring floating blocks just like he did with the yoshis.DRW wrote:But my main reason to believe that coins aren't items from the transformed mushrooms is because the manual only mentions the mushrooms in regards to the powerups. Coins are mentioned one chapter earlier.