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PostPosted: Fri Aug 23, 2019 10:40 am 
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why even bother arguing with these people. it's like, if i were to say "people shouldn't play baseball" - does that have any actual impact on the sport of baseball?

likewise, these people saying that you shouldn't preserve games is just pointless. people are going to preserve video games regardless of what they say, so why even bother talking about it? you're smart. spend your time more productively.


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PostPosted: Sun Aug 25, 2019 2:41 pm 
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I was going to say something about how I'll never see that maze game from Prodigy again, but I googled it to remember the name and there it was anyways: http://www.vintagecomputing.com/madmaze/
For a lot of this type of stuff, we're at the mercy of the people who created the software (if they even have the code anymore, and are still alive, and are legally allowed to share it..). As for corporations who own the rights to the software, I doubt we can really count on them to care, giving it away is probably just seen as a loss for them. Copyright terms are so long that the owners are completely disconnected from the reality of its creators.

So yeah, my thoughts are that there's not much point in arguing with people who disagree about preservation. Too many people don't care about history in general, I'd be nice if they could change their minds but I'm pessimistic about it. On the extreme end there are people out there who want to act like, if you're doing something they don't understand (especially long-term stuff), and it's not related to curing cancer or feeding the homeless veterans, then it's a Bad Thing.

Personally, my views on copyright are probably radical, at least compared to the system we have now. The copyright period has been extended far too long, and is more about rent-seeking than benefiting creators. I think software should be considered differently from things like books and movies. Things like authors notes, deleted scenes, scripts, etc. are neat to have, but they're not essential to the book/movie. One can make 2 different movies from 1 script. By contrast, the underlying source code is essential to software. Logically it seems that copyright protection applies to the binaries as well as the source. I think if corporations are being given the benefit of copyright protection by society, that it's a parasitic relationship if they aren't actually giving anything back.

That's more of a systemic problem, I'm not saying that makes rights holders in the wrong automatically, but there is absolutely no system in place to make anything like this possible (at least that I'm aware of). Like if source code could be placed in escrow until copyright expires. But the security implications are probably unthinkable for such a thing. It's kind of utopian idea I guess. It's basically all academic from our standpoint, preservation of current stuff isn't going to matter until generations later, and that's if they even care to look at it. I suspect though that online/cloud-computing type stuff could lead to a dead zone in future digital archaeology. Or maybe the exact opposite, and someone will backup all the cloud servers and it actually preserved everything. Who knows..


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PostPosted: Sun Aug 25, 2019 10:12 pm 
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Thirding this as a case of "complaining about shows you don't watch." Even if you don't care about history, that doesn't mean nobody does. In fact, someone, somewhere, somewhen is pretty much guaranteed to, even if it's just some 24th century author trying to make his period holoplay more detailed.

Besides, it's not like that crazy old lady next door who can't bear to throw away a teacup and sleeps in her kitchen because she's run out of room. You could probably fit every piece of software written before 1990 and the specifications and circuits for the systems to run them on a single hard drive today. If someone out there wants to "waste" their time trying, more power to them.

I for one am grateful to all the people out there trying to preserve DOS shareware, however good or crappy, because I didn't, and I played stacks of floppies (and later CD-ROMs) full of them. I can still remember playing a whole bunch of games that I can't even name, let alone find online.


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PostPosted: Mon Aug 26, 2019 8:00 pm 
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Subject: Why preserve video games?
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That's more of a systemic problem, I'm not saying that makes rights holders in the wrong automatically, but there is absolutely no system in place to make anything like this possible (at least that I'm aware of). Like if source code could be placed in escrow until copyright expires. But the security implications are probably unthinkable for such a thing. It's kind of utopian idea I guess. It's basically all academic from our standpoint, preservation of current stuff isn't going to matter until generations later, and that's if they even care to look at it. I suspect though that online/cloud-computing type stuff could lead to a dead zone in future digital archaeology. Or maybe the exact opposite, and someone will backup all the cloud servers and it actually preserved everything. Who knows..


I would have no problem with allowing for copyrights to be renewed for a long time if the cost of renewal was on a sliding scale with time. If a company is still making millions of dollars per year selling a work after seventy years, it would be worthwhile spending $70,000 to renew the copyright for another decade, but works which are abandoned should enter the public domain soon thereafter.


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