What are your favorite ways games have ended levels?

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Punch
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Re: What are your favorite ways games have ended levels?

Post by Punch » Tue Jan 07, 2020 4:39 pm

Strider does this "freeze frame" thing but they actually relocate the sprite in another spot on the screen and show the "level clear" text on a black bg; the way this is handled feels glitchy, so it's the opposite effect, it looks really lame.
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tokumaru
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Re: What are your favorite ways games have ended levels?

Post by tokumaru » Tue Jan 07, 2020 5:30 pm

I also like how Kid Chameleon on the Genesis/MD "deconstructs" the levels once you touch the end flag, showing you the virtual space where the levels are built via holograms, as explained in the game's intro sequence.

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Bregalad
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Re: What are your favorite ways games have ended levels?

Post by Bregalad » Wed Jan 08, 2020 5:33 am

Probably not my "favorite way a game have ended a level", but I liked in Mega Man 1 some things that were lost in the sequels.
  • When the boss is defeated, it makes another sound effect as when Mega Man himself is defeated. This "feature" would only be restored in Mega Man 7 (or Mega Man X).
  • You have to grab an orb to end the level (Castlevania style)
  • I'm impressed at how many sprites there is on screen to write stuff such as how much score you get, etc... It makes it looks almost as if there was a 2nd BG layer.
And also, of course, levels sometimes have their boss room entered from the top or the bottom (later MM games always enter from the left). There's however no room where you enter from the right I can remember of :(

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Re: What are your favorite ways games have ended levels?

Post by Pokun » Wed Jan 08, 2020 12:22 pm

Yeah entering from various directions is refreshing, and MM1 also has enemies inside these gates (regardless if they are vertical or horizontal) while in other games they only seem to serve to set the atmosphere for the boss fight since they are totally empty.
There are exceptions though. In MM2 there is the castle boss Picopico-kun where you do enter from above, although there are no gates to this boss at all so it half doesn't count. The effect is more like you fall into a deathtrap.

Punch wrote:
Tue Jan 07, 2020 4:39 pm
Strider does this "freeze frame" thing but they actually relocate the sprite in another spot on the screen and show the "level clear" text on a black bg; the way this is handled feels glitchy, so it's the opposite effect, it looks really lame.
This effect is done right in Ninja Warriors Again for SNES. The level ends when the boss dies (any underlings are also killed off at this time), and it goes into slo-mo (the boss probably still in the air after recieving the final blow) and then freezes as the screen turns black & white and the level end ME is played while the stage clear text is displayed. It's easy to manipulate this in a way to make a cool level ending screen.

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Aparich
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Re: What are your favorite ways games have ended levels?

Post by Aparich » Sun Feb 09, 2020 1:53 am

Bregalad wrote:
Wed Jan 08, 2020 5:33 am
Probably not my "favorite way a game have ended a level", but I liked in Mega Man 1 some things that were lost in the sequels.
  • When the boss is defeated, it makes another sound effect as when Mega Man himself is defeated. This "feature" would only be restored in Mega Man 7 (or Mega Man X).
  • You have to grab an orb to end the level (Castlevania style)
  • I'm impressed at how many sprites there is on screen to write stuff such as how much score you get, etc... It makes it looks almost as if there was a 2nd BG layer.
And also, of course, levels sometimes have their boss room entered from the top or the bottom (later MM games always enter from the left). There's however no room where you enter from the right I can remember of :(
Exactly, I liked Mega Man 1 as well, and I agree it some things were off in the sequels, they weren't as impressive for me.

bunder
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Re: What are your favorite ways games have ended levels?

Post by bunder » Sun Feb 09, 2020 3:23 am

I think Cheetamen 2 has a bug where you can't progress past a certain level, but if you reset the game it sometimes starts up on the next level, or the one after that. :mrgreen:

strat
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Re: What are your favorite ways games have ended levels?

Post by strat » Sun Feb 09, 2020 5:10 pm

Bregalad wrote:
Wed Jan 08, 2020 5:33 am
And also, of course, levels sometimes have their boss room entered from the top or the bottom (later MM games always enter from the left). There's however no room where you enter from the right I can remember of :(
Just remembered MM9 has a boss room entered from the right. Not sure if you count Dr. Wily bosses... :lol:

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