Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

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ccovell
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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by ccovell » Tue May 12, 2020 4:32 pm

ndiddy wrote:
Tue May 12, 2020 1:59 pm
Nintendo had an even tighter grasp on the supply chain in Japan during the NES and SNES eras. Nintendo franchised game stores received at least 10 times as much stock as independent stores in exchange for letting Nintendo dictate pricing, game placement, signage, etc.
Yup. Independent shops signing on with Nintendo to get preferred distribution. That's a cartel.
And I guess the Japanese government is fine with (doesn't care about) such trade practices.

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Bregalad
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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by Bregalad » Wed May 13, 2020 12:30 am

ndiddy wrote:
Tue May 12, 2020 1:59 pm
Nintendo had an even tighter grasp on the supply chain in Japan during the NES and SNES eras. Nintendo franchised game stores received at least 10 times as much stock as independent stores in exchange for letting Nintendo dictate pricing, game placement, signage, etc.
But how do you explain Husdon, Namco, Konami and so on being able to make their own carts for the Famicom, something that was impossible in the west and in all latter Nintendo gaming devices ?

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by Gilbert » Wed May 13, 2020 1:51 am

When Hudson asked Nintendo to accept them as a 3rd party developer (Hudson grew interest in the system after being contracted to produce the 1st party Family Basic) Nintendo had no plan for allowing 3rd party published games (actually they didn't even think of that). The system wasn't fully established yet and probably Nintendo was thus more lenient towards these early publishers. They probably stricten their rules further for late joiners, especially in the west.

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by TmEE » Wed May 13, 2020 7:14 am

It helps there was no CIC equivalent in Famicom carts.

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by Pokun » Wed May 13, 2020 8:07 am

Yes and I read somewhere that the earlier and biggest 3rd party developers like Hudson, Konami, Capcom, Namco and Sunsoft were allowed to produce their own Famicom cartridges even after Nintendo started to monopolize cartridge production (the Disk System was an exception). But this doesn't mean Nintendo didn't practice cartel formation with game stores.

Everyone knows that Nintendo limited supply to game stores everywhere, so I wouldn't be surprised if they had cartels (is that how this word is used?) in America as well, even though prices were lower there.

Gilbert wrote:
Wed May 13, 2020 1:51 am
When Hudson asked Nintendo to accept them as a 3rd party developer (Hudson grew interest in the system after being contracted to produce the 1st party Family Basic) Nintendo had no plan for allowing 3rd party published games (actually they didn't even think of that). The system wasn't fully established yet and probably Nintendo was thus more lenient towards these early publishers. They probably stricten their rules further for late joiners, especially in the west.
Yeah that's pretty much what I tried to say earlier.

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by Memblers » Wed May 13, 2020 5:11 pm

Namco was one licensed developer who practically feuded with Nintendo over this. They had a deal with Nintendo early on, apparently Yamauichi felt the deal was too much in Namco's favor and refused to renew that agreement. This led to Namco publicly criticizing Nintendo as a monopoly, promoting other consoles, and they also bought ownership of Tengen. They ended up selling it to.. the president of Namco America. I guess he really wanted to make those unlicensed carts.

Maybe related to this, it seems that on Playchoice 10, boards for RBI Baseball were built, and were converted into other games instead of being released. Some people have carts where the label has fallen off, exposing an RBI Baseball label beneath it. Factory conversions for PC10 games are not uncommon (some boards are socketed EPROMs, some are soldered mask ROMs), but it's unusual to see a game apparently manufactured before being canceled. (RBI Baseball, for those who don't know, was one of the games released as both licensed and unlicensed carts)

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by NewRisingSun » Wed May 13, 2020 6:16 pm

I have never seen a Hudson Famicom cartridge that was not made by Nintendo. Konami, Namco, Sunsoft, Taito yes, but not Hudson.

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by Bregalad » Thu May 14, 2020 11:30 am

NewRisingSun wrote:
Wed May 13, 2020 6:16 pm
I have never seen a Hudson Famicom cartridge that was not made by Nintendo. Konami, Namco, Sunsoft, Taito yes, but not Hudson.
Sorry I messed up; there's also Irem or Jaleco and Bandai. Namco were definitely the earliest to produce their cartridges for the FC, as soon as 1984, before mappers, the FDS or the "occidental" NES were even a thing.

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Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Post by bngrybt » Tue May 26, 2020 7:23 pm

Having been directly involved with just about every aspect of porting Mall Brawl to Switch, the answer to this is no for NES. Nintendo only licenses releases for Switch, 3DS, and Wii U right now. The NES patents expired years ago so it's all pretty meaningless. They have no problem at all with you writing your own emulator and slapping a ROM on the Switch though. It was never considered an issue at all, you just need to be sure to use Switch button labels like + and - instead of Start and Select. The trailer with a cartridge being inserted into a NES console went through their approval with no issues whatsoever, so referencing the fact that it's a NES game is totally fine as well. The tricky part is finding a publisher, as they're a lot tighter about publishing stuff on Switch than 3DS or Wii U.

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