Yeah, I just became an adult right before this year. owo
Took the words right out of my mouth.Bregalad wrote: ↑Mon Mar 29, 2021 12:57 pmI didn't understand your whole post but apparently like me your center(s) of interest seems to rotate every semester or so. That's actually almost an handicaping feature for those of us who work like that... Because no matter which center of interest we base our career on, it'll eventually bore us.
Yeah, art takes a lot of practise. I started to take art seriously almost 5 years ago when I began to learn ways to structure and simplify anatomy for drawing purposes.Bregalad wrote: ↑Mon Mar 29, 2021 12:57 pmYou're the second (after Tokumaru) mentionning drawing. I had a time when I was interested in that but I completely dropped the idea, why not give it a little revival ! The issue with art (of any kind) is that either you're a genius and your art will eventually be known, or it's just a complete waste of time because it won't ever be used. I know it sucks but that's the way the world we're living in works.
Even after all of that work, I'm still not that well known. Then again, I don't really post my art in social media sites like Twitter because I'm generally not a big fan of their communities, but I guess you've got to do what you've got to do to be seen. I'm just a dude with a dirty little website. I do occasionally post my art in a few Discords.
Then again, art is actually one of those things I haven't 'gotten over', same with anime(which actually has quite a connection to the very reason I draw, lol). I'm still grateful I have little over 300 subscribers at all, most of whomst are interested in the things I do.
Yeah, I know about those game engines. I guess at that point, most of the limitations you'd be dealing with are those of the engines themselves, and not the systems your game supports. It's still not that interesting to me, because my interests tend to be extremely specific.Drag wrote: ↑Mon Mar 29, 2021 4:24 pmAbout modern platforms, don't be so quick to write them off as limitless and therefore boring. If you just want to write a game, you're looking at several game engines you can use, like Game Maker, Clickteam Fusion, Godot, etc, and all of those come with their own limitations that you can work within (and surpass).
Yeah, there are many niches, each with their own community.Drag wrote: ↑Mon Mar 29, 2021 4:24 pmThe random layman may not be aware of why your PC game is impressive, but the community surrounding the development environment you chose will know. This is the exact thing that happens among retro enthusiasts as well. At the end of the day, you'll also wind up with a game that doesn't require hobbyist hardware to run (like an old video game console, flash cart, FPGA-based solution, etc), but rather a regular PC.
Also, technically, people can play your hobbyist retro homebrew game in an emulator if your game is for a widely emulated system, so you can attract them if you put your game on Steam or Itch.io and bundle it with an emulator that is compatible with your game and a script that automatically runs the emulator with the game when you run it from Steam. Basically similar to what is done with Steam and GOG releases of old DOS games.
Eh, for me, it's not really walling myself from, and more like simply not enjoying the taste of development for it.Drag wrote: ↑Mon Mar 29, 2021 4:24 pmI understand though, the allure is sometimes working with specialized hardware and seeing something you made displayed on a TV, running on a device that is neither a computer nor a mobile device. That's part of being a hobbyist, and nothing will replace it, but also don't wall yourself off from checking the modern stuff out too.
I did dabble in development for PCs a couple of times, not only with the PowerPoint games I made when I was a kid, but also from programming a few unfinished abandoned games in Visual Basic .NET, like an RPG based on my old school friend's private animation series made in Go!Animate, and a rather clunky sidescroller where you move in tiles.
I was 10-12 when I was using Visual Basic .NET, though.