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SMB on MD
http://forums.nesdev.com/viewtopic.php?f=5&t=6547
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Author:  tomaitheous [ Wed Jun 30, 2010 6:56 pm ]
Post subject:  SMB on MD

http://www.youtube.com/watch?v=Nz8s9xCYguA

Author:  tokumaru [ Wed Jun 30, 2010 7:21 pm ]
Post subject: 

Pretty interesting...! Don't know what else to say...

Author:  peppers [ Wed Jun 30, 2010 7:57 pm ]
Post subject: 

round 1-2 music is pretty slick

Author:  UncleSporky [ Thu Jul 01, 2010 7:01 am ]
Post subject: 

My antivirus blocked a malicious URL when I want to the board linked at the Youtube video. It may have just been someone's avatar or something, but I wanted to let people know just in case.

EDIT: Yeah, it's someone's avatar hosted at a bad site. Don't think it's anything to worry about.

Author:  RushJet1 [ Thu Jul 01, 2010 9:27 am ]
Post subject: 

They're using the PSG squares for the sound effects, and since they can't do 25% or 12.5% duty cycles they sound off sometimes (getting a mushroom, etc). However they could have done octaves to produce a 25%-sounding wave.

Author:  koitsu [ Thu Jul 01, 2010 10:58 am ]
Post subject: 

Bizarre.

Author:  Bregalad [ Thu Jul 01, 2010 1:21 pm ]
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<fanboy>This just prooves that the Genesis has so crappy sound that it's worse than even the NES. In other words, Nintendo does what Genesis don't. </fanboy>

<rational> Yes I know this has already be discussed a few times so there is no point to start this again, I just couldn't resist </rational>

Author:  tokumaru [ Thu Jul 01, 2010 1:29 pm ]
Post subject: 

Bregalad wrote:
<fanboy>This just prooves that the Genesis has so crappy sound that it's worse than even the NES. In other words, Nintendo does what Genesis don't. </fanboy>

Now that doesn't make any sense. It does sound crappy, but that's what you get when you dynamically reassign register writes. If someone went through the trouble of manually converting the music it would obviously sound much better.

Author:  tepples [ Thu Jul 01, 2010 2:25 pm ]
Post subject: 

I'd like to prove a point, but I need the right tool. One can use NT2 or Famitracker to write NES music. What tracker do you recommend to write Genesis music? (Preferably one that doesn't need an invisible touch screen.)

Author:  MetalSlime [ Thu Jul 01, 2010 3:12 pm ]
Post subject: 

TFM Music Maker is a good one: http://shiru.untergrund.net/software.shtml

Author:  tokumaru [ Thu Jul 01, 2010 3:13 pm ]
Post subject: 

Now you got me... I don't know much about music, and know even less about music on the Genesis/Mega Drive... I keep hearing about this "SMPS engine", which is the music engine used in Sonic games (and many others), and that lots of people make music for it. Apparently most convert from this XM format using this program. There's also this TFM Music Maker software that's supposedly a tracker for the MD (and other machines).

Author:  MottZilla [ Thu Jul 01, 2010 6:10 pm ]
Post subject: 

Pretty neat. Sound is wonky and I think they literally assigned A NES as A Genesis which was retarded. It would be like flipping B and A on the NES controller and trying to play SMB. But otherwise it seemed it play fairly well.

Author:  tokumaru [ Thu Jul 01, 2010 6:29 pm ]
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At least a Genesis controller has the same number of buttons as an NES one, so no extreme button remapping has to be done.

Author:  tepples [ Thu Jul 01, 2010 7:27 pm ]
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I seem to remember the standard on Genesis platformers being C to jump.

Anyway, here's my first try with tfmmaker:
SMB1 Main Theme (TDS Remix) (Listen | Download TFE)

Author:  tokumaru [ Thu Jul 01, 2010 7:36 pm ]
Post subject: 

That's pretty good! Definitely better than what this conversion and a couple of pirate games have done.

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