NES games with Clever AI

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Ian A
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NES games with Clever AI

Post by Ian A » Mon Dec 06, 2010 9:14 am

Could anyone recommend some NES games with clever enemy AI that I could check out? Something a little more complex then the standard "walk back and forth" or "walk off a cliff" types. Maybe something more like Gimmick!?

3gengames
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Post by 3gengames » Mon Dec 06, 2010 9:35 am

Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<

tepples
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Post by tepples » Mon Dec 06, 2010 9:49 am

Pac-Man. Slashdot recently ran an article about it.

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cartlemmy
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Post by cartlemmy » Mon Dec 06, 2010 11:03 am

3gengames wrote:...and since thats half of the NES library right there...
:?: :?: :?:

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tokumaru
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Post by tokumaru » Mon Dec 06, 2010 11:12 am

cartlemmy wrote: :?: :?: :?:
What? You don't agree that platformers are very abundant on the NES?

Ian A
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Post by Ian A » Mon Dec 06, 2010 1:05 pm

3gengames wrote:Balloon Fight? Joust maybe? I'm not sure. Most platformers use just AI that isn't very hard to figure out, and since thats half of the NES library right there, I can't think of any. >.<
The first time I read that I thought you meant that Balloon Fight and Joust were half the games on the NES...

@Tepples I forgot all about Pac-Man. It was done very well, subtle enough that you might not even notice it.

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Zepper
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Post by Zepper » Mon Dec 06, 2010 1:33 pm

- What about "The Chess Master" by The Software Toolworks?

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Post by 3gengames » Mon Dec 06, 2010 1:33 pm

I don't know if it counts as AI or just good randomization of enemies, but I really like Top Gun. It's hard as heck to beat! -.-

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Post by Celius » Mon Dec 06, 2010 2:06 pm

It's funny you mention Pac-Man, tepples. I remember when I was first starting out that I was amazed by the AI in Pac-Man. I always thought "How the heck do the ghosts know how to find you!?" But I'm sure the logic is not very complicated; it just seems like it when you are merely looking at it in action.

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Dwedit
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Post by Dwedit » Mon Dec 06, 2010 5:32 pm

Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

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Post by peppers » Mon Dec 06, 2010 5:58 pm

I can't believe nobody said bomberman, lot of them annoyingly clever

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67726e
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Post by 67726e » Mon Dec 06, 2010 6:35 pm

I'm not so sure about Bomberman. The enemies just seem to randomly go back and forth, occasionally chasing you.

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cartlemmy
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Post by cartlemmy » Mon Dec 06, 2010 8:51 pm

tokumaru wrote:
cartlemmy wrote: :?: :?: :?:
What? You don't agree that platformers are very abundant on the NES?
Like Ian A, I thought he meant Balloon Fight and Joust were half the NES library.

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Jedi QuestMaster
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Post by Jedi QuestMaster » Tue Dec 07, 2010 12:05 pm

The knights from Zelda II.

Seriously, they know to block your sword thrusts. I think Urban Champion & Blades of Steel might be the same way.

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Post by Denine » Thu Dec 09, 2010 2:40 am

Pacman is good example.Same as Chessmaster
But don't forget Go! Dizzy Go!,But..only in higher levels(World 4 and 5)lower levels are fairly easy,and random chasing...Also..There's am unused(really unused?) AI-maybe it's unused because it's frustrating AI?

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