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PostPosted: Wed Jul 10, 2019 11:12 am 
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Hello;
I have some files in .ftm format and I would like to know is there is any way to convert them directly to .IT or .mod format.

Thanks a lot


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PostPosted: Wed Jul 10, 2019 11:36 am 
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I doubt that a faithful automatic conversion from FamiTracker to Impulse Tracker in the general case is possible. Instruments in FamiTracker can do a lot of things that instruments in conventional sample-based trackers cannot, such as tick-by-tick control of volume, pitch, and pulse width.

It really depends on what you want to do with the file. Did you want it to sound exactly the same, note for note, pitch slide for pitch slide, envelope for envelope, timbre for timbre? Or did you just want the notes ported over so that you can replace the instruments later?

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PostPosted: Wed Oct 09, 2019 4:17 am 
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Hello;
I´m Felipe, from Playonretro. I had problems with other account. So sorry for delay. I just need files sounds the same that in NES. We are porting a NES game into SNES and we want to keep and original Skin with same music. Do you know the best way to do?

Thanks a gain and sorry for delay.


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PostPosted: Wed Oct 09, 2019 3:21 pm 
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Joined: Mon Sep 20, 2004 6:04 am
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Location: Indianapolis
Vakapp wrote:
Hello;
I´m Felipe, from Playonretro. I had problems with other account. So sorry for delay. I just need files sounds the same that in NES. We are porting a NES game into SNES and we want to keep and original Skin with same music. Do you know the best way to do?

Thanks a gain and sorry for delay.


Interesting. As tepples pointed out, this largely depends on the instruments in the Famitracker file. The more Famitracker-specific features used, the more (manual) work that will be required. The formats are pretty different. There's definitely a tipping point where it would be less work to entirely convert it manually.

Does it use the DPCM channel? I wrote an NES sound emulator for SNES, it doesn't support DPCM channel though (but it wouldn't be terribly hard to add it). If that sounds like an option to you, you're certainly free to use it. I've previously released the code as public domain (disregard the readme.txt with the source, this is the "written permission" right here). Sound quality is far from perfect, the interpolation hits it pretty hard. It would sound better if it used larger samples played at higher frequencies, but I haven't gotten around to updating it in like.. uh, 16 years. :roll:
http://membler-industries.com/SNES/


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PostPosted: Wed Oct 09, 2019 9:19 pm 
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Joined: Sat Jun 01, 2013 11:55 am
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Location: Maine, U.S.A.
Memblers wrote:
Sound quality is far from perfect, the interpolation hits it pretty hard. It would sound better if it used larger samples played at higher frequencies, but I haven't gotten around to updating it in like.. uh, 16 years. :roll:
http://membler-industries.com/SNES/


By all means, update it. :D Doubling the length of the pulse width samples sounds like an easy tweak. And fixing the intro speed.


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PostPosted: Thu Oct 10, 2019 12:00 am 
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Joined: Wed Oct 09, 2019 4:11 am
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Hmmmm!! It looks a very interesting solution! The main problem is that the game that we will port is really made in GameMaker but the creator used Famitracker to do the Soundtrack. So we cannot emulate the game, but with music is great for us, with your grant I´ll send the link to my programmer and pray :) I´ll keep you update here. Anyway here is my E-mail: playonretro@gmail.com

Greetings and thanks a lot


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