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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Aug 02, 2016 2:02 pm 
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Joined: Fri Nov 19, 2004 7:35 pm
Posts: 3844
You're right and I'm an idiot.
Setting highpass to one above 0 eliminated the DC.

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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:13 pm 
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Joined: Fri Mar 22, 2013 7:41 am
Posts: 34
Hey how can I force specific region via C++? All NSFs I open are played in NTSC but I want PAL or Dendy.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:17 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
In the UI the "Region" setting is a dropdown list near the bottom of the "General" tab.

In the .ini file the setting is called "REGION", consult nsfplay.txt for a list of values.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:50 pm 
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OK, thanks.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 12:12 pm 
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Joined: Fri Mar 22, 2013 7:41 am
Posts: 34
How can I make the infinite playtime?


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 2:09 pm 
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I don't think there's a setting for "infinite", but you can set the play time very high, which is practically the same thing?

Edit: The UI seems to give it a limit of 32767 seconds (about 9 hours). Is that "infinite" enough?


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 6:44 pm 
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Joined: Thu Jan 03, 2008 1:48 pm
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If the time is set to 0, does it not play at all? ;P That could be infinite looping.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 7:00 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
A time of 0 is treated as such.


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