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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Aug 02, 2016 2:02 pm 
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Joined: Fri Nov 19, 2004 7:35 pm
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You're right and I'm an idiot.
Setting highpass to one above 0 eliminated the DC.

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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:13 pm 
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Posts: 34
Hey how can I force specific region via C++? All NSFs I open are played in NTSC but I want PAL or Dendy.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:17 pm 
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In the UI the "Region" setting is a dropdown list near the bottom of the "General" tab.

In the .ini file the setting is called "REGION", consult nsfplay.txt for a list of values.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Sun Aug 07, 2016 2:50 pm 
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OK, thanks.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 12:12 pm 
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How can I make the infinite playtime?


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 2:09 pm 
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I don't think there's a setting for "infinite", but you can set the play time very high, which is practically the same thing?

Edit: The UI seems to give it a limit of 32767 seconds (about 9 hours). Is that "infinite" enough?


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 6:44 pm 
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If the time is set to 0, does it not play at all? ;P That could be infinite looping.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Fri Sep 16, 2016 7:00 pm 
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Joined: Sun Jan 22, 2012 12:03 pm
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Location: Canada
A time of 0 is treated as such.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Jun 20, 2017 9:30 pm 
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za909's extremely small 390 byte NSF based on pseudo-random patterns does not work with NSFPlay, but works in other players.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Jun 20, 2017 9:40 pm 
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1. What does "other players" mean?
2. Does it run on a PowerPak?
3. Why does it enable NMI by writing $80 to $2000 during INIT?
4. Is there source code?


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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Jun 20, 2017 10:13 pm 
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Hrm... Works on NSFLive and FCE Ultra. Does not work on VirtuaNSF or Nintendulator either.

I NOP'd the NMI with $2000 code and it still doesn't work in NSFPlay, but continues to work in the above two.

viewtopic.php?f=6&t=16061


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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Jun 20, 2017 10:25 pm 
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This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]

F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.

Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.


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 Post subject: Re: NSFPlay 2.3
PostPosted: Tue Jun 20, 2017 10:29 pm 
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rainwarrior wrote:
This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]

F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.

Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.

OK; wow. Yeah, that was easy. Thanks. :)


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