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Re: NSFPlay 2.3
Posted: Tue Aug 02, 2016 2:02 pm
by Dwedit
You're right and I'm an idiot.
Setting highpass to one above 0 eliminated the DC.
Re: NSFPlay 2.3
Posted: Sun Aug 07, 2016 2:13 pm
by FaTony
Hey how can I force specific region via C++? All NSFs I open are played in NTSC but I want PAL or Dendy.
Re: NSFPlay 2.3
Posted: Sun Aug 07, 2016 2:17 pm
by rainwarrior
In the UI the "Region" setting is a dropdown list near the bottom of the "General" tab.
In the .ini file the setting is called "REGION", consult
nsfplay.txt for a list of values.
Re: NSFPlay 2.3
Posted: Sun Aug 07, 2016 2:50 pm
by FaTony
OK, thanks.
Re: NSFPlay 2.3
Posted: Fri Sep 16, 2016 12:12 pm
by FaTony
How can I make the infinite playtime?
Re: NSFPlay 2.3
Posted: Fri Sep 16, 2016 2:09 pm
by rainwarrior
I don't think there's a setting for "infinite", but you can set the play time very high, which is practically the same thing?
Edit: The UI seems to give it a limit of 32767 seconds (about 9 hours). Is that "infinite" enough?
Re: NSFPlay 2.3
Posted: Fri Sep 16, 2016 6:44 pm
by B00daW
If the time is set to 0, does it not play at all? ;P That could be infinite looping.
Re: NSFPlay 2.3
Posted: Fri Sep 16, 2016 7:00 pm
by rainwarrior
A time of 0 is treated as such.
Re: NSFPlay 2.3
Posted: Tue Jun 20, 2017 9:30 pm
by B00daW
za909's extremely small 390 byte NSF based on pseudo-random patterns does not work with NSFPlay, but works in other players.
Re: NSFPlay 2.3
Posted: Tue Jun 20, 2017 9:40 pm
by rainwarrior
1. What does "other players" mean?
2. Does it run on a PowerPak?
3. Why does it enable NMI by writing $80 to $2000 during INIT?
4. Is there source code?
Re: NSFPlay 2.3
Posted: Tue Jun 20, 2017 10:13 pm
by B00daW
Hrm... Works on NSFLive and FCE Ultra. Does not work on VirtuaNSF or Nintendulator either.
I NOP'd the NMI with $2000 code and it still doesn't work in NSFPlay, but continues to work in the above two.
viewtopic.php?f=6&t=16061
Re: NSFPlay 2.3
Posted: Tue Jun 20, 2017 10:25 pm
by rainwarrior
This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]
F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.
Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.
Re: NSFPlay 2.3
Posted: Tue Jun 20, 2017 10:29 pm
by B00daW
rainwarrior wrote:This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]
F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.
Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.
OK; wow. Yeah, that was easy. Thanks.