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NSFPlay 2.3
http://forums.nesdev.com/viewtopic.php?f=6&t=10299
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Author:  Dwedit [ Tue Aug 02, 2016 2:02 pm ]
Post subject:  Re: NSFPlay 2.3

You're right and I'm an idiot.
Setting highpass to one above 0 eliminated the DC.

Author:  FaTony [ Sun Aug 07, 2016 2:13 pm ]
Post subject:  Re: NSFPlay 2.3

Hey how can I force specific region via C++? All NSFs I open are played in NTSC but I want PAL or Dendy.

Author:  rainwarrior [ Sun Aug 07, 2016 2:17 pm ]
Post subject:  Re: NSFPlay 2.3

In the UI the "Region" setting is a dropdown list near the bottom of the "General" tab.

In the .ini file the setting is called "REGION", consult nsfplay.txt for a list of values.

Author:  FaTony [ Sun Aug 07, 2016 2:50 pm ]
Post subject:  Re: NSFPlay 2.3

OK, thanks.

Author:  FaTony [ Fri Sep 16, 2016 12:12 pm ]
Post subject:  Re: NSFPlay 2.3

How can I make the infinite playtime?

Author:  rainwarrior [ Fri Sep 16, 2016 2:09 pm ]
Post subject:  Re: NSFPlay 2.3

I don't think there's a setting for "infinite", but you can set the play time very high, which is practically the same thing?

Edit: The UI seems to give it a limit of 32767 seconds (about 9 hours). Is that "infinite" enough?

Author:  B00daW [ Fri Sep 16, 2016 6:44 pm ]
Post subject:  Re: NSFPlay 2.3

If the time is set to 0, does it not play at all? ;P That could be infinite looping.

Author:  rainwarrior [ Fri Sep 16, 2016 7:00 pm ]
Post subject:  Re: NSFPlay 2.3

A time of 0 is treated as such.

Author:  B00daW [ Tue Jun 20, 2017 9:30 pm ]
Post subject:  Re: NSFPlay 2.3

za909's extremely small 390 byte NSF based on pseudo-random patterns does not work with NSFPlay, but works in other players.

Author:  rainwarrior [ Tue Jun 20, 2017 9:40 pm ]
Post subject:  Re: NSFPlay 2.3

1. What does "other players" mean?
2. Does it run on a PowerPak?
3. Why does it enable NMI by writing $80 to $2000 during INIT?
4. Is there source code?

Author:  B00daW [ Tue Jun 20, 2017 10:13 pm ]
Post subject:  Re: NSFPlay 2.3

Hrm... Works on NSFLive and FCE Ultra. Does not work on VirtuaNSF or Nintendulator either.

I NOP'd the NMI with $2000 code and it still doesn't work in NSFPlay, but continues to work in the above two.

viewtopic.php?f=6&t=16061

Author:  rainwarrior [ Tue Jun 20, 2017 10:25 pm ]
Post subject:  Re: NSFPlay 2.3

This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]

F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.

Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.

Author:  B00daW [ Tue Jun 20, 2017 10:29 pm ]
Post subject:  Re: NSFPlay 2.3

rainwarrior wrote:
This is the bank setup:
Bank :[00][00][00][00][00][00][00][f9]

F9 should be a 00. The contents of bank F9 are "undefined" since the file has no such bank.

Fixing that will get it to run, but it should also get rid of the STA $2000 since NMI will almost certainly cause PowerPak and any player with a PPU to fail in some way.

OK; wow. Yeah, that was easy. Thanks. :)

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