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 Post subject: .pttune to .ptcop
PostPosted: Thu Feb 20, 2014 1:38 pm 
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Is there a way to convert .pttune to .ptcop? If not, is it possible to hack PXTONE so that it can open .pttune files?


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 Post subject: Re: .pttune to .ptcop
PostPosted: Mon Feb 24, 2014 6:45 am 
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What you're trying to do is not related to NES (read: Nintendo Entertainment System) development, so you're probably gonna have a hard time getting help here. You might want to try the forums at cavestory.org.

Last time I checked, Cave Story wasn't ported to the NES :roll:

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For some reason, I seem to have a lot of luck with NES-related stuff.

There are two kinds of people in this world: those who are convinced there are two kinds of people in this world, and those who aren't. - Unknown


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 Post subject: Re: .pttune to .ptcop
PostPosted: Mon Feb 24, 2014 6:54 am 
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Location: NE Indiana, USA (NTSC)
And it's probably not going to be, at least until Nintendo takes down Wii Shop. I don't think a Wii licensee is allowed to work in NES homebrew (case in point: the BriPro outage).


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 Post subject: Re: .pttune to .ptcop
PostPosted: Mon Feb 24, 2014 7:28 am 
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Besides, I don't really think it would be possible to port Cave Story to the NES. (Some things that come to mind are insanely large sprites and sprite limits, not to mention palette limitations.)

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For some reason, I seem to have a lot of luck with NES-related stuff.

There are two kinds of people in this world: those who are convinced there are two kinds of people in this world, and those who aren't. - Unknown


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 Post subject: Re: .pttune to .ptcop
PostPosted: Tue Feb 25, 2014 11:51 am 
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There is an open-source rewrite of the Cave Story engine, called NXEngine. If someone really wanted to port Cave Story, they could use that code as reference.

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 Post subject: Re: .pttune to .ptcop
PostPosted: Thu Feb 27, 2014 11:05 am 
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DevEd wrote:
What you're trying to do is not related to NES (read: Nintendo Entertainment System) development, so you're probably gonna have a hard time getting help here. You might want to try the forums at cavestory.org.

Last time I checked, Cave Story wasn't ported to the NES :roll:


Sorry. Also, I wasn't intending to port Cave Story to NES. It is obvious that Cave Story wasn't designed to keep with the limits of retro gaming consoles, unlike MM9/10.


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 Post subject: Re: .pttune to .ptcop
PostPosted: Sat Mar 01, 2014 9:04 pm 
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http://truechiptilldeath.com/blog/2009/ ... e-modules/

This should let you save them as .ptcop


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 Post subject: Re: .pttune to .ptcop
PostPosted: Sun Mar 02, 2014 2:39 am 
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B00daW wrote:
http://truechiptilldeath.com/blog/2009/05/04/pxtone-crack-deprotects-pttune-modules/

This should let you save them as .ptcop


But how do you edit the program? That's what I don't get.


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 Post subject: Re: .pttune to .ptcop
PostPosted: Mon Mar 03, 2014 5:51 am 
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Silly Firefox, don't you know I checked the "Keep me logged in" button?

Anyway, I don't get what you're asking by "how do I edit the program". I assume you mean "how do I edit it with the program". In that case, I would suggest that you RTFM read whatever documentation or READMEs came with the program.

If you're actually trying to edit the PROGRAM, then I can't help you.

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For some reason, I seem to have a lot of luck with NES-related stuff.

There are two kinds of people in this world: those who are convinced there are two kinds of people in this world, and those who aren't. - Unknown


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 Post subject: Re: .pttune to .ptcop
PostPosted: Mon Mar 03, 2014 9:52 am 
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DevEd wrote:
Silly Firefox, don't you know I checked the "Keep me logged in" button?

viewtopic.php?f=13&t=10419 Maybe the same problem. Although I had the problem with Chrome only, after I started using Firefox for this forum I haven't had problems with being logged out.

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 Post subject: Re: .pttune to .ptcop
PostPosted: Tue Mar 04, 2014 9:14 am 
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drdevil: Use a hex editor. Go to the offsets and patch them.


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 Post subject: Re: .pttune to .ptcop
PostPosted: Tue Mar 04, 2014 2:45 pm 
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B00daW wrote:
drdevil: Use a hex editor. Go to the offsets and patch them.


I've opened up the hex editor. How do you find the offsets and patch them? Sorry but I'm new to all this hex editing stuff.


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 Post subject: Re: .pttune to .ptcop
PostPosted: Wed Mar 05, 2014 9:48 pm 
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I hope I don't come off too rude, but this isn't necessarily a forum where people hold peoples' hands or step them through the rudamentaries. Try the "Newbie Help Center" subforum for now. :) You gotta start somewhere if you want to get somewhere.


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 Post subject: Re: .pttune to .ptcop
PostPosted: Thu Mar 06, 2014 9:16 am 
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B00daW wrote:
I hope I don't come off too rude, but this isn't necessarily a forum where people hold peoples' hands or step them through the rudamentaries. Try the "Newbie Help Center" subforum for now. :) You gotta start somewhere if you want to get somewhere.


Sorry. :(


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