More NSF Requests

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

BlackGuyRX wrote:Just wanted to say thanks again for going through the trouble of re-ripping all these games!

Norbert, your NSF collection may need an update. I did notice Yo! Noid is based on an older, glitched rip. Also, is anyone interested in GB & PCE rips/rerips?
OK I did a full rerip on this + track ordering and all that shit.
I wonder if this is still glitched.
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Yo! Noid (SFX).nsf
(13.97 KiB) Downloaded 148 times
NewRisingSun
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Re: More NSF Requests

Post by NewRisingSun »

All rips of this game that I have found lack the title screen music. I also included all sound effects.
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1991 Duma Racing.nsf
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

SFX rerip.
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Drac's Night Out (SFX).nsf
(13.25 KiB) Downloaded 138 times
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Re: More NSF Requests

Post by MrNorbert1994 »

The Human driver again. :S
US version wasn't ripped, only JP version had rip.
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Street Cop (SFX).nsf
(15.27 KiB) Downloaded 139 times
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Re: More NSF Requests

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Another SFX rerip.
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Puss 'N Boots - Pero's Great Adventure (SFX).nsf
(10.21 KiB) Downloaded 134 times
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Re: More NSF Requests

Post by MrNorbert1994 »

Recoded the title screen + moved some of the SFXs to the end of the music IDs.
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Clash At Demonhead (SFX).nsf
(8.2 KiB) Downloaded 141 times
Dengeki Big Bang! (SFX).nsf
(8.2 KiB) Downloaded 121 times
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

Added PCM sound effects to these ones.
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Tag Team Wrestling (SFX).nsf
(16.17 KiB) Downloaded 135 times
Tag Team Pro Wrestling (SFX).nsf
(16.17 KiB) Downloaded 122 times
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Re: More NSF Requests

Post by MrNorbert1994 »

Added frame counter write + ordered the songs properly.
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Ninja Gaiden III - The Ancient Ship Of Doom (SFX) (NES - PAL Optimazed).nsf
(32.13 KiB) Downloaded 137 times
Ninja Ryuukenden III - Yomi No Hakobune (SFX) (NES - Dendy).nsf
(32.13 KiB) Downloaded 134 times
NewRisingSun
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Re: More NSF Requests

Post by NewRisingSun »

Gil-Galad wrote:If a game is writing FF or C0 to $4017 then I will use C0.

Otherwise, I will write 80 to $4017.
That would be completely wrong, because you would always select the five-step sequence no matter what. Just use a debugger-having emulator to trap writes to $4017 while running the game to find out the value that the game actually writes, and then use that in your NSF init routine. If the game never writes to that address, then don't in your NSF either, or use the power-on default value $00.
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Gil-Galad
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Re: More NSF Requests

Post by Gil-Galad »

Actually, I have seen other values written to $4017 in other games. I use what's used in the game or what works better for the music timing. You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.
NewRisingSun
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Re: More NSF Requests

Post by NewRisingSun »

What I see is recent NSF rips wrongly writing $80 to $4017, even though the original games write nothing or write $00/$40. The rippers may have gotten that idea from the quoted section of your post. That's why I brought it up again.
Gil-Galad wrote:You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.
I don't know what you mean by "other situations".
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Gil-Galad
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Re: More NSF Requests

Post by Gil-Galad »

NewRisingSun wrote:What I see is recent NSF rips wrongly writing $80 to $4017, even though the original games write nothing or write $00/$40. The rippers may have gotten that idea from the quoted section of your post. That's why I brought it up again.
Gil-Galad wrote:You have ripped quite a few games and done them well too but you haven't ripped enough yet if you haven't ran into other situations and not just for $4017.
I don't know what you mean by "other situations".
I agree some were having problems with $4017. It is the usual way to write 80 or C0 to $4017. However, for completeness sake and the spec that is even on NESdev Wiki. It is possible that you have to use 40 or 00, almost never. My options are open by using the entire spec for $4017, sans the joypad controller #2.
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

Nothing really major.
Added missing SFXs to this.
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Castlevania II - Simon's Quest (NTSC) (SFX).nsf
(19.85 KiB) Downloaded 130 times
Castlevania II - Simon's Quest (PAL) (SFX) (NES - PAL Optimazed).nsf
(19.85 KiB) Downloaded 141 times
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

A few SFX rerips from Idea-Tek.
Attachments
Rad Racket - Deluxe Tennis II (SFX).nsf
(7.2 KiB) Downloaded 122 times
Venice Beach Volleyball (SFX).nsf
(7.73 KiB) Downloaded 122 times
Poke Block (SFX).nsf
(12.23 KiB) Downloaded 124 times
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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 »

Lolo 2 rerips.
Attachments
Adventures Of Lolo 2 (NTSC) (SFX).nsf
(8.77 KiB) Downloaded 136 times
Adventures Of Lolo 2 (PAL) (SFX).nsf
(8.95 KiB) Downloaded 133 times
Adventures Of Lolo (NTSC - JP) (SFX).nsf
(8.38 KiB) Downloaded 133 times
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