Memblers wrote:As I recall, Snake Rattle 'n Roll was the only(?) game where the music data was stored in PPU memory. NSF Players don't emulate the PPU, so data would have be moved to CPU memory and the replay engine modified.
hahahah killer, i wish i had time to get through these and give em a listen, but maybe ill be able to hang with em for somethin in tomorrow or monday's recordings. btw, came back to say i think that double dribble nsf is jacked up. it appears to be missing maybe square 1 or square 2 on some of the tracks, for example track 18...it also seems like it might be at the wrong speed? unless i increased the speed of how i played em before from the rips that were around, i think some of these might be at the wrong speed, and/or perhaps missing some channels. seems like some tracks are missing pcm maybe. someone else will have to check to be sure, but im going through a few of these newer rips before gettin started. cant thank you enough for all your diligent work here, you and karmic and gil and everyone whos worked on these rips have done great work for everyone to enjoy these tunes and sfx, thanks again.