More NSF Requests

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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Karmic
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Re: More NSF Requests

Post by Karmic » Mon Jun 12, 2017 3:26 pm

SolarFOX wrote:
Karmic wrote:
SolarFOX wrote:Magic Kid Googoo and Dooly Bravo Land are still unripped as of posting this message.
Done now.
Checked the GooGoo rip and seems only tracks from 12 to 29 (from in-game sound test) are there. 01-11 missing.
Whoops. It should be right now.
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Magic Kid GooGoo.nsf
(32.25 KiB) Downloaded 166 times

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Mon Jun 12, 2017 9:51 pm

Ripped Magic Block.
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Magic Block.nsf
(32.05 KiB) Downloaded 160 times

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Thu Jun 15, 2017 2:57 am

Just your usual rerip of a Rare driver. : P
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Double Dare (SFX).nsf
(16.33 KiB) Downloaded 152 times

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Thu Jun 15, 2017 2:06 pm

All of the tunes was fast as hell, the PLAY code was in a wrong place.
No samples yet.
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Aussie Rules Footy (SFX).nsf
(29.14 KiB) Downloaded 150 times

NewRisingSun
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Re: More NSF Requests

Post by NewRisingSun » Fri Jun 16, 2017 5:59 am

There is a second version of Magic Block that has different music. It has an "NTDEC" or "CALTRON IND. INC." rather than a "MEGA SOFT" copyright at the title screen.

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Fri Jun 16, 2017 7:28 am

God Damnit.
One song was missing.

Hopefully this is the last time I ever upload this again. : P
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The Immortal (SFX).nsf
(32.07 KiB) Downloaded 147 times

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Karmic
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Re: More NSF Requests

Post by Karmic » Fri Jun 16, 2017 3:31 pm

Added PCM samples to Skate or Die 2. Always remember: skate straight.
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Skate or Die 2.nsf
(113.86 KiB) Downloaded 150 times

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B00daW
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Re: More NSF Requests

Post by B00daW » Fri Jun 16, 2017 5:57 pm

Nice. Think you're "bad" enough to tackle a "High Hopes" PAL NSF rip, Karmic? ;D

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Karmic
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Re: More NSF Requests

Post by Karmic » Fri Jun 16, 2017 10:01 pm

B00daW wrote:Nice. Think you're "bad" enough to tackle a "High Hopes" PAL NSF rip, Karmic? ;D
Indeed I am. :p
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High Hopes.nsf
(27.88 KiB) Downloaded 168 times

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thefox
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Re: More NSF Requests

Post by thefox » Sat Jun 17, 2017 12:47 am

Good job. :)
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

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Karmic
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Re: More NSF Requests

Post by Karmic » Sat Jun 17, 2017 7:44 pm

color dreams' last stand
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Spiritual Warfare.nsf
(29.89 KiB) Downloaded 148 times
Menace Beach.nsf
(20.32 KiB) Downloaded 146 times
King of Kings - The Early Years.nsf
(31.86 KiB) Downloaded 150 times

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Sun Jun 18, 2017 9:15 am

Another rerip.
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World Games (SFX) (1988 Software Creations).nsf
(12.11 KiB) Downloaded 137 times

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MrNorbert1994
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Re: More NSF Requests

Post by MrNorbert1994 » Sun Jun 18, 2017 10:32 am

Reripped the Famicom Tetris with SFX.
Attachments
Tetris (Bullet Proof Software) (REV0) (SFX).nsf
(24.13 KiB) Downloaded 140 times
Tetris (Bullet Proof Software) (REVA) (SFX).nsf
(24.13 KiB) Downloaded 143 times

shawnphase
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Re: More NSF Requests

Post by shawnphase » Sun Jun 18, 2017 12:28 pm

that rev-a is a bad rip i believe, the triangle's flappin around in the breeze all open when maybe it should be muted...but maybe its supposed to be like that? there was a similar problem in other nsf's over the years, the mach rider rip used to have this. im not sure, someone would have to compare to the game to be sure. thanks for these!

tepples
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Re: More NSF Requests

Post by tepples » Sun Jun 18, 2017 12:35 pm

shawnphase wrote:that rev-a is a bad rip i believe, the triangle's flappin around in the breeze all open when maybe it should be muted...but maybe its supposed to be like that?
If you're referring to the long 32.7 Hz (low C) at the start of "Technotris", I think the original game is like that as well. It creates somewhat of an "atmospheric" effect. Early emulators also had trouble with the square ostinato, dropping to low C between notes. That conditioned how I perceived the ostinato, as I demonstrated before in this cover version.

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