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Re: More NSF Requests

Posted: Tue Dec 26, 2017 12:08 am
by MrNorbert1994
Reripped these ones.

Re: More NSF Requests

Posted: Tue Dec 26, 2017 9:18 am
by MrNorbert1994
Rerips for Star Force.

Re: More NSF Requests

Posted: Wed Dec 27, 2017 9:39 pm
by Karmic
Woah

edit: added sample

Re: More NSF Requests

Posted: Thu Dec 28, 2017 12:03 am
by Karmic
Unripped FDS game.

Re: More NSF Requests

Posted: Thu Dec 28, 2017 3:13 am
by Karmic
Another one. This game used the FDS IRQ to time the music, with a different time for all tunes, so I had to use a non-returning play.

Re: More NSF Requests

Posted: Thu Dec 28, 2017 9:06 am
by MrNorbert1994
Pirate crap infestation.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 12:32 am
by Karmic
More FDS stuff.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 2:46 am
by MrNorbert1994
A bunch of SFX rerips.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 3:59 am
by MrNorbert1994
Spy vs spy rerips

Re: More NSF Requests

Posted: Fri Dec 29, 2017 6:08 am
by MrNorbert1994
Well.... ummm....
This is probably the pointless NSF rip ever but...

It had some sort of sound on the cartridge. :P

Re: More NSF Requests

Posted: Fri Dec 29, 2017 12:30 pm
by MrNorbert1994
Updated my previous Lagrange Point rip.
Cutted out a lot of unused code, and I hardwired the DPCMs into $E000-$EFFF.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 1:36 pm
by shawnphase
thanks for these guys!

Re: More NSF Requests

Posted: Fri Dec 29, 2017 7:49 pm
by Karmic
Added samples to a couple games.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 8:02 pm
by NewRisingSun
May I remind the rippers to always check whether the game from which you are ripping an NSF writes $80 or $C0 to $4017, and if it does, to include that write in the NSF file? Otherwise you will be producing NSF files that other people will have to correct sooner or later. Not incorporating that register write can change the sound output in very subtle ways. You can leave that write out of the NSF file only if the game writes $00 or $40 to $4017, because that resembles the NES' power-up state.

May I also remind the rippers that the proper value for the NTSC playback speed at offset $6E in the NSF header is not 16666/16667 ($411A), but 16639 ($40FF).

Let's not repeat the mistakes of the past 17 years.

Re: More NSF Requests

Posted: Fri Dec 29, 2017 8:55 pm
by Karmic
NewRisingSun wrote:May I remind the rippers to always check whether the game from which you are ripping an NSF writes $80 or $C0 to $4017, and if it does, to include that write in the NSF file? Otherwise you will be producing NSF files that other people will have to correct sooner or later. Not incorporating that register write can change the sound output in very subtle ways. You can leave that write out of the NSF file only if the game writes $00 or $40 to $4017, because that resembles the NES' power-up state.
Now how about you tell me which NSFs caused you to write this instead of being pointlessly vague?