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 Post subject: Re: More NSF Requests
PostPosted: Thu Feb 22, 2018 2:02 am 
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Are there any players that can filter out the sfx tracks of an nsf and load many nsfs at once? I like dumping them all into a foobar playlist but working around the sfx when trying to find songs I like is really annoying.


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 Post subject: Re: More NSF Requests
PostPosted: Thu Feb 22, 2018 11:50 am 
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Location: Szeged, Hungary
SuperWill24 wrote:
Sorry to bother you, but there's actually THREE versions of Defender of the Crown: one NTSC (US), one UK (PAL) and one French (also PAL), so it shouldn't just be labeled (SFX). Is DOTC very hard to rip, or is the sound data between all three versions identical? (I would assume that the sound data between the two PAL versions are identical) Or are you planning to rip one or the other version later?


Well... for some reason it switches the $8000-$8300 per some subsongs and uses the $F000-$FFFF for data and code. This is one of those just pure evil situations.
Here is a PAL rip for it, but it is the exact same, and it was not optimazed properly.


Attachments:
Defender Of The Crown (PAL) (SFX).nsf [28.13 KiB]
Downloaded 45 times

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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 23, 2018 2:09 pm 
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Posts: 654
SuperWill24 wrote:
Also, for the rip of California Games, the notes sound much shorter than they do in-game for me. I have attached a music sample of what the music sounds like in my emulator and what it sounds like in my NSF player. Is the NSF player not doing it right or is it somehow incorrectly ripped, or is the game doing something weird?
The rips are bad. The master rippers here still refuse to initialize the $4017 register correctly, even though I have told them numerous times that doing so is necessary for correct playback. I suppose they just don't give a shit. I have fixed the rips and attached them. Again.


Attachments:
California Games (NTSC) (SFX, 4017 fix).nsf [12.73 KiB]
Downloaded 46 times
California Games (PAL) (SFX, 4017).NSF [12.89 KiB]
Downloaded 43 times
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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 23, 2018 2:47 pm 
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Hey, how's it going, NewRisingSun. Haven't seen ya for awhile.

I almost always initialize $4017 in my rips, unless I forgot which is not often. I don't even recall your posts that said to initialize, perhaps if you could link it here. How do you do it? Just curious.

I don't even know who originally ripped California games but some of the old rips definitely problems and it's a gradual process to fix them. So many have been fixed in the last few years.

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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 23, 2018 2:55 pm 
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Gil-Galad wrote:
I don't even recall your posts that said to initialize, perhaps if you could link it here.

viewtopic.php?f=6&t=115&p=210948#p210948
viewtopic.php?f=6&t=115&start=1830#p195217
viewtopic.php?f=6&t=115&p=210981#p210981
Gil-Galad wrote:
I don't even know who originally ripped California games but some of the old rips definitely problems and it's a gradual process to fix them. So many have been fixed in the last few years.
On the previous page. I'm talking about current re-rips being bad, not rips from long ago.


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 Post subject: Re: More NSF Requests
PostPosted: Fri Feb 23, 2018 3:22 pm 
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I see what you are talking about. Pretty simple, really.

Here is what I do.

If a game is writing FF or C0 to $4017 then I will use C0.

Otherwise, I will write 80 to $4017.

PHA

LDA #$80
STA $4017

LDA #$0F ; 0F for the first 4 channels, if PCM is used, raw or DPCM then I will write 1F, although this very rarely needs to be done. If a game writes 0F in the driver itself then I will instead write 00.

STA $4015

Other init code if necessary

PLA

JMP init or RTS.


Address Bitfield Description
$4017 MI--.---- Set mode and interrupt (write)
Bit 7 M--- ---- Sequencer mode: 0 selects 4-step sequence, 1 selects 5-step sequence
Bit 6 -I-- ---- Interrupt inhibit flag. If set, the frame interrupt flag is cleared, otherwise it is unaffected.
Side effects After 3 or 4 CPU clock cycles*, the timer is reset.
If the mode flag is set, then both "quarter frame" and "half frame" signals are also generated.

This information is right from the NESdev wiki. http://wiki.nesdev.com/w/index.php/APU_Frame_Counter

$4017 is pretty much for timing of NES music. Sometimes you can't tell the difference and other times the music will sound smoother and better timed. This is a way better solution than trying to adjust the timing and speed through the header in PB speed for example.

C0 sets both flags for bits 6 and 7.

80 sets bit 7 for a 5 step sequence. 00 will set it back to a 4 step sequence or 40 if you still want to set the interrupt inhibit flag.

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 Post subject: Re: More NSF Requests
PostPosted: Sat Feb 24, 2018 4:26 pm 
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Added SFXs to this one.


Attachments:
Knight Move (SFX).nsf [16.2 KiB]
Downloaded 44 times

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 Post subject: Re: More NSF Requests
PostPosted: Sun Feb 25, 2018 2:33 pm 
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thanks for these!


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 Post subject: Re: More NSF Requests
PostPosted: Tue Feb 27, 2018 1:43 am 
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Added missing tunes to this.


Attachments:
Shanghai (SFX).nsf [20.13 KiB]
Downloaded 56 times

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 Post subject: Re: More NSF Requests
PostPosted: Tue Feb 27, 2018 12:00 pm 
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R.C Pro Am rerips.


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R.C. Pro Am.zip [30.21 KiB]
Downloaded 53 times

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 Post subject: Re: More NSF Requests
PostPosted: Wed Feb 28, 2018 11:37 am 
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Found the region RAM address in this.


Attachments:
Erik The Viking - An Hysterikal Voyage (PAL Sound Driver).nsf [16.15 KiB]
Downloaded 42 times

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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 04, 2018 1:02 am 
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Few new rips from Gil Galad.


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Gil Galad New Rips.zip [90.77 KiB]
Downloaded 59 times

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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 04, 2018 3:44 pm 
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Main initloops and structure by me, NSFLive crash help by Karmic and Game Over tunefix (track 40).


Attachments:
Radia Senki - Reimeihen (SFX).nsf [28.13 KiB]
Downloaded 42 times
The Tower Of Radia (SFX).nsf [28.13 KiB]
Downloaded 40 times

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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 04, 2018 10:32 pm 
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thanks so much for these once again gil and norbert, you guys have been busy! sometimes i play that music from radia senki when im in a very particular mood. sounds like they're runnin the tose driver in this fairy pinball soundtrack.


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 Post subject: Re: More NSF Requests
PostPosted: Sun Mar 04, 2018 11:00 pm 
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shawnphase wrote:
sounds like they're runnin the tose driver in this fairy pinball soundtrack.


Actually it uses Hiroshi Nakamura's driver.

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