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Re: More NSF Requests

Posted: Tue Oct 20, 2020 9:42 am
by MrNorbert1994
lancuster wrote:
Sat Oct 17, 2020 10:03 pm
Can you rip music and sfx from this hack?
http://www.romhacking.net/hacks/2423/


done

Re: More NSF Requests

Posted: Tue Oct 20, 2020 2:44 pm
by lancuster
Thank you, man. :beer: :D

Re: More NSF Requests

Posted: Wed Oct 21, 2020 12:36 am
by Karmic
Went through the Project Plug'n Play and ripped a ton of NSFs from it. More to come soon, hopefully.

Re: More NSF Requests

Posted: Sun Nov 01, 2020 6:55 pm
by Karmic
FDS game.

Re: More NSF Requests

Posted: Mon Nov 02, 2020 2:58 pm
by Karmic
Castlevania 3, but more PAL.

Re: More NSF Requests

Posted: Sat Nov 07, 2020 11:56 am
by Ben Boldt
Does anyone care to try Super Mario Club for Famicom Network System?

I found how to get it playing its music in FCEUX:
  1. Use Game Genie code AENYONUY
  2. Write these values to RAM location $91 to start each song:
    • $01
    • $02
    • $04
    • $08 (quiet)
    • $10 ($08 skipping intro)
    • $48 (louder version of $08)
    • $50 ($48 skipping intro)
Video of it working (without $48 and $50 which I just found now as I wrote this post):
https://youtu.be/k5BeA1vM3AU
With sound effects and $48:
https://youtu.be/Gtyb8cn2XmU

Description in video contains all the resources needed for this.

There is also JRA-PAT, but I have not yet figured out how to coax the music to play for that one. JRA-PAT contains at least 1 song and it is pretty nice quality.


Edit:
I find there is also sound effects when writing to RAM location $90:
  • $01
  • $02
  • $04
  • $08

Edit 2:
I figured out how to get JRA-PAT playing its music. I put a video and details how to do it in the video description:
https://youtu.be/f4SzXAuJQxU

Re: More NSF Requests

Posted: Tue Nov 10, 2020 4:52 pm
by MrNorbert1994
Rewrote DPCM table, and deleted unnecessary parts.

Re: More NSF Requests

Posted: Tue Nov 10, 2020 6:03 pm
by MrNorbert1994
Famicom Network System rips.

Re: More NSF Requests

Posted: Wed Nov 11, 2020 11:45 am
by Ben Boldt
MrNorbert1994 wrote:
Tue Nov 10, 2020 6:03 pm
Famicom Network System rips.
Thank you! How did you get the last sound effect (track #25) in JRA-PAT? I never heard that sound effect before.

In Super Mario Club, I found that music bytes #$08 and #$10, when OR'd with #$40 (i.e. #$48 and #$50) would play a louder version of the song. Do you think this is just a glitch or are they a legit alternative?

Re: More NSF Requests

Posted: Thu Nov 12, 2020 10:11 pm
by MrNorbert1994
For JRA-PAT I was just playing with the RAM addresses.
I would assume that it is a pause sfx, since Wario's Woods also for some reason stored a pause sound effect on a specific RAM init address.
For SMC, I don't know for sure, someone should verify once the emulation for it is done, that if the louder variations appear ingame or not.

Re: More NSF Requests

Posted: Thu Nov 12, 2020 11:10 pm
by Ben Boldt
Okay, thanks again Mr. Norbert, very cool.

Re: More NSF Requests

Posted: Fri Nov 20, 2020 7:05 am
by lancuster
Who can make nsf-rip from Time Top Super Game 36-in-1 (VT03)?

Re: More NSF Requests

Posted: Sat Nov 21, 2020 2:34 pm
by MrNorbert1994
Homebrew rip.

Re: More NSF Requests

Posted: Wed Dec 02, 2020 3:56 pm
by Drag
Attached is an updated Seirei Gari with one missing song and two missing jingles added back in.

(Also, there doesn't seem to be a way to include attachment filenames in a thread search, so I have no idea if this fix has already been done)

Re: More NSF Requests

Posted: Thu Dec 03, 2020 1:03 am
by MrNorbert1994
Yes, it was fixed long ago, not to mention I rewrote the initalization code, because the old one was a mess.