Replicating Ninja Gaiden II Fade Out

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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rainwarrior
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Re: Replicating Ninja Gaiden II Fade Out

Post by rainwarrior » Sun Jun 14, 2015 8:58 am

Yeah, there's a very prominent 60hz buzz as Startropics fades out music. (You can hear something similar in Super Mario Bros. between levels.)

My favourite way to do it was with a DPCM sample to ramp to a specific value, but then play it back at a tuned pitch (the samplerates come in a partial A440-tuned scale) at the same time as that pitch is being played in the song.

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thefox
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Re: Replicating Ninja Gaiden II Fade Out

Post by thefox » Sun Jun 14, 2015 9:49 am

rainwarrior wrote:My favourite way to do it was with a DPCM sample to ramp to a specific value, but then play it back at a tuned pitch (the samplerates come in a partial A440-tuned scale) at the same time as that pitch is being played in the song.
That's a cool trick.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

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