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NES playroutine identifier
http://forums.nesdev.com/viewtopic.php?f=6&t=14358
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Author:  SuperWill24 [ Fri Oct 27, 2017 6:50 pm ]
Post subject:  Re: NES playroutine identifier

Karmic wrote:
Another small update with only a few fixes for existing IDs. Still 356 unidentified NSFs in Knurek's archive.

You should try identifying all the files in MrNorbert1994's NSF archive. :)

Author:  Gil-Galad [ Tue Oct 31, 2017 8:28 am ]
Post subject:  Re: NES playroutine identifier

Is it possible to update the program so that it displays the signature in a readable form on the console?

I am working on a game that was detected as Namco_1. It's programmed by Pony Canyon.

Namco_1
F0 ?? C9 05 90 ?? 38 E9 05 ?? A9 01 END
A0 04 BD ?? ?? 90 03 9D 00 40 E8 88 D0 END
A0 04 90 06 BD ?? ?? 9D 00 40 E8 88 D0 END
A9 01 99 ?? ?? A0 00 98 91 ?? C8 C0 END
(Micronics)
85 ?? 98 29 07 A8 B9 ?? ?? A0 00 11 ?? 91 END

I converted two lines to show you what I mean, generally.

BEQ ?? CMP #$05 BCC ?? SEC SBC #$05 ?? LDA #$01 END

LDY #$04 LDA $????,x BCC 03 STA $4000,x INX DEY BNE END

Author:  Karmic [ Tue Oct 31, 2017 8:38 am ]
Post subject:  Re: NES playroutine identifier

One thing I forgot to mention about the tool: the -m switch should be used to nake it possible to see the sub-IDs (in brackets).

@Gil: Unfortunately not. I still don't really know C.

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