How to remove noise from digitized samples?
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Re: How to remove noise from digitized samples?
Well, that sucks big time.
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Re: How to remove noise from digitized samples?
Anyway, I said that you could exchange the squeal at the Nyquist frequency with some other noise. Here's an example. You probably won't like it.
¹ specifically, -40dBFS white noise followed by a first-order highpass at 8kHz
All I did was add -40dBFS blue noise¹ to your wav before converting it.¹ specifically, -40dBFS white noise followed by a first-order highpass at 8kHz
Re: How to remove noise from digitized samples?
Being fairly experienced with NES/Famicom music I've run into this issue quite a few times.
My suggestion to you would be:
1.) Chop up the samples and leave the silence up to timing.
2.) While the samples are playing, have the noise channel playing long-pattern white noise at a relatively high frequency at a mid-grade to low volume.
My suggestion to you would be:
1.) Chop up the samples and leave the silence up to timing.
2.) While the samples are playing, have the noise channel playing long-pattern white noise at a relatively high frequency at a mid-grade to low volume.
Re: How to remove noise from digitized samples?
Since I didn't do the soundtrack myself, but had a composer, and since I use FamiTone for the game itself and I therefore don't know much about all that stuff, can you please provide me an FTM file with an example of the noise channel making the sounds that you describe?B00daW wrote:While the samples are playing, have the noise channel playing long-pattern white noise at a relatively high frequency at a mid-grade to low volume.
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Re: How to remove noise from digitized samples?
Noise channel, note C, volume 1. At least that's what Dance Aerobics appears to do.
Re: How to remove noise from digitized samples?
Thanks.
In the meantime, I optimized my code and got a good amount of ROM space back. There's still one character to implement, but in the moment, I'm speculating on the possibility that I'll actually manage to include my sample with maximum quality.
In the meantime, I optimized my code and got a good amount of ROM space back. There's still one character to implement, but in the moment, I'm speculating on the possibility that I'll actually manage to include my sample with maximum quality.
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html