How close can these sound effects be recreated on the NES?

Discuss NSF files, FamiTracker, MML tools, or anything else related to NES music.

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DRW
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How close can these sound effects be recreated on the NES?

Post by DRW »

There are a bunch of sound effects in "Street Fighter II" on the Super Nintendo, namely the ones that are played when you use a punch or a kick:

www.youtube.com/watch?v=ZLIWtXiWW68&t=1m36s
(The four effects from 1:36-1:40.)

How closely can these effects be recreated on the NES/with FamiTracker?
My game "City Trouble":
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Dwedit
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Re: How close can these sound effects be recreated on the NE

Post by Dwedit »

You can turn anything into DMC.
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tepples
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Re: How close can these sound effects be recreated on the NE

Post by tepples »

At the cost of a lot of ROM space. DRW is already strapped for space: The grandpa says what?

For swinging the heroine's arm, you could do a few rapidly ascending notes on pulse or noise, with the first and last frames quieter than the rest. Play around with my sound effects editor for a while to get a feel for what's possible.
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Re: How close can these sound effects be recreated on the NE

Post by koitsu »

Possible to do with weird tweaking of noise and triangle channels, maybe? Where's Jake Kaufman when I need him...
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DRW
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Re: How close can these sound effects be recreated on the NE

Post by DRW »

Dwedit wrote:You can turn anything into DMC.
I only use DMC for fancy stuff like voice acting. I would never waste the space for things like mundane sound effects. A single sound effect is never that important.
tepples wrote:For swinging the heroine's arm, you could do a few rapidly ascending notes on pulse or noise, with the first and last frames quieter than the rest.
It's not for this purpose. It's for the final boss who dashes forward with a punch.
The sound effects that my composer suggested all sound a bit too "whooshy" and we already have that "whoosh" sound for the bad girl's rocket shoes and for a fireball.
For the punch, I'd like to try out something that sounds more like blowing wind or something that that. (The sound shall represent the dashing forward, nor the impact of the fist itself.)
But I don't know if this is even possible on the NES at all.
koitsu wrote:Possible to do with weird tweaking of noise and triangle channels, maybe? Where's Jake Kaufman when I need him...
Since I don't do the sounds myself, but tell everything to my composer, I'd need some actual sound sample of what you mean. Either a FamiTracker file or an NSF file or maybe even just the name of a game and the place where such a sound effect happens there.
Since I don't even know if what I have in mind is possible at all, I decided to ask for some suggestions here before I my composer to do a whole bunch of sound effects that I reject in the end. But if I have a reference where I say: "Yes, this one is pretty close", I can tell him: "Please do a sound effect that's similar to this one."
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
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Jedi QuestMaster
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Re: How close can these sound effects be recreated on the NE

Post by Jedi QuestMaster »

This Street Fighter port does a pretty good job, I think.

https://www.youtube.com/watch?v=I7gT04IOHH0

Maybe there's an NSF file with the sound effects?
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DRW
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Re: How close can these sound effects be recreated on the NE

Post by DRW »

Yeah, I also tested some beat em ups some minutes ago. The effect is a bit similar to my jump sound, but it looks like this is the closest that's possible on the NES. If nobody knows of another example, I'll probably my composer to use this.
My game "City Trouble":
Gameplay video: https://youtu.be/Eee0yurkIW4
Download (ROM, manual, artworks): http://www.denny-r-walter.de/city.html
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