It is currently Fri Oct 20, 2017 1:03 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Famitone Update
PostPosted: Sun Dec 18, 2016 8:42 pm 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1777
Location: DIGDUG
Quote:
yours didn't work on Linux (with Wine too, you used a C library specific to Window$


I'm not an expert or professional programmer...so my attempt at compiling a distributed software is a bit of a fail...even for Windows users (who have to download some dll to make it work). I only have my personal laptop to develop and test, so on my end...it seems to work perfectly.

I guess I will have to download some other C++ compiler and read up on how to make it work on Linux. However, I am also very busy... so it may take me a while. And I have no Linux computer to test it with.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
 Post subject: Re: Famitone Update
PostPosted: Mon Dec 19, 2016 4:16 am 
Offline
User avatar

Joined: Thu Oct 13, 2016 9:33 am
Posts: 2
It was just an information, not a reproach. I read the code and make something similar with Java.

_________________
-Schade-
My actual Nes Project : NestorLab (in French)


(Sorry for my english, i am french and a little bit rusty)


Top
 Profile  
 
 Post subject: Re: Famitone Update
PostPosted: Mon Dec 19, 2016 7:48 am 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 1777
Location: DIGDUG
I've finally done a comparison between my edits of famitone2 and the full famitracker driver...I don't want to put actual stats down, because somebody will quote me, and later find out that my numbers are all wrong...etc...etc.

Cycles of CPU time per frame - about the same
Bytes of data - famitracker was slightly better (smaller data) [note, the original famitone2 might have done much better...depending on the song]
Bytes of code - famitone2 is MUCH smaller than the famitracker driver, which makes sense, because the famitracker driver has all the effects available
Bytes of RAM - famitone2 slightly better (especially ZP usage).

Anyway, given that these are roughly equivalent, I don't see any point in further development from my end. I haven't tested the famitracker driver version that Shiru just posted on his website, but I may try to use it for the ninja game, if it works as I expect.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group