Famitone Update
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Author:  dougeff [ Sun Dec 18, 2016 8:42 pm ]
Post subject:  Re: Famitone Update

yours didn't work on Linux (with Wine too, you used a C library specific to Window$

I'm not an expert or professional my attempt at compiling a distributed software is a bit of a fail...even for Windows users (who have to download some dll to make it work). I only have my personal laptop to develop and test, so on my seems to work perfectly.

I guess I will have to download some other C++ compiler and read up on how to make it work on Linux. However, I am also very busy... so it may take me a while. And I have no Linux computer to test it with.

Author:  schade [ Mon Dec 19, 2016 4:16 am ]
Post subject:  Re: Famitone Update

It was just an information, not a reproach. I read the code and make something similar with Java.

Author:  dougeff [ Mon Dec 19, 2016 7:48 am ]
Post subject:  Re: Famitone Update

I've finally done a comparison between my edits of famitone2 and the full famitracker driver...I don't want to put actual stats down, because somebody will quote me, and later find out that my numbers are all wrong...etc...etc.

Cycles of CPU time per frame - about the same
Bytes of data - famitracker was slightly better (smaller data) [note, the original famitone2 might have done much better...depending on the song]
Bytes of code - famitone2 is MUCH smaller than the famitracker driver, which makes sense, because the famitracker driver has all the effects available
Bytes of RAM - famitone2 slightly better (especially ZP usage).

Anyway, given that these are roughly equivalent, I don't see any point in further development from my end. I haven't tested the famitracker driver version that Shiru just posted on his website, but I may try to use it for the ninja game, if it works as I expect.

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